Files
Super-Mario-Bros.-Remastere…/Scripts/UI/AchievementContainer.gd
2025-09-13 16:30:32 +01:00

73 lines
2.8 KiB
GDScript

class_name AchievementContainer
extends HBoxContainer
var achievement_id := 0
var selected := false
var unlocked := false
const ICON_RECTS := [
Vector2i(0, 0), Vector2i(1, 0), Vector2i(2, 0), Vector2i(3, 0),
Vector2i(0, 1), Vector2i(1, 1), Vector2i(2, 1),
Vector2i(0, 2), Vector2i(1, 2), Vector2i(2, 2),
Vector2i(0, 3), Vector2i(1, 3), Vector2i(2, 3),
Vector2i(0, 4), Vector2i(1, 4), Vector2i(2, 4),
Vector2i(0, 5), Vector2i(1, 5), Vector2i(2, 5),
Vector2i(0, 6), Vector2i(1, 6), Vector2i(2, 6),
Vector2i(0, 7), Vector2i(1, 7), Vector2i(2, 7),
Vector2i(3, 1), Vector2i(3, 2), Vector2i(3, 4)
]
const ACHIEVEMENT_NAMES := [
"TITLE_SMB1_CLEAR", "TITLE_SMBLL_CLEAR", "TITLE_SMBS_CLEAR", "TITLE_SMBANN_CLEAR",
"TITLE_SMB1_CHALLENGE", "TITLE_SMBLL_CHALLENGE", "TITLE_SMBS_CHALLENGE",
"TITLE_SMB1_BOO", "TITLE_SMBLL_BOO", "TITLE_SMBS_BOO",
"TITLE_SMB1_GOLD_BOO", "TITLE_SMBLL_GOLD_BOO", "TITLE_SMBS_GOLD_BOO",
"TITLE_SMB1_BRONZE", "TITLE_SMBLL_BRONZE", "TITLE_SMBS_BRONZE",
"TITLE_SMB1_SILVER", "TITLE_SMBLL_SILVER", "TITLE_SMBS_SILVER",
"TITLE_SMB1_GOLD", "TITLE_SMBLL_GOLD", "TITLE_SMBS_GOLD",
"TITLE_SMB1_RUN", "TITLE_SMBLL_RUN", "TITLE_SMBS_RUN",
"TITLE_ANN_PRANK", "TITLE_SMBLL_WORLD9", "TITLE_COMPLETION"
]
const ACHIEVEMENT_DESCS := [
"DESC_SMB1_CLEAR", "DESC_SMBLL_CLEAR", "DESC_SMBS_CLEAR", "DESC_SMBANN_CLEAR",
"DESC_SMB1_CHALLENGE", "DESC_SMBLL_CHALLENGE", "DESC_SMBS_CHALLENGE",
"DESC_SMB1_BOO", "DESC_SMBLL_BOO", "DESC_SMBS_BOO",
"DESC_SMB1_GOLD_BOO", "DESC_SMBLL_GOLD_BOO", "DESC_SMBS_GOLD_BOO",
"DESC_SMB1_BRONZE", "DESC_SMBLL_BRONZE", "DESC_SMBS_BRONZE",
"DESC_SMB1_SILVER", "DESC_SMBLL_SILVER", "DESC_SMBS_SILVER",
"DESC_SMB1_GOLD", "DESC_SMBLL_GOLD", "DESC_SMBS_GOLD",
"DESC_SMB1_RUN", "DESC_SMBLL_RUN", "DESC_SMBS_RUN",
"DESC_ANN_PRANK", "DESC_SMBLL_WORLD9", "DESC_COMPLETION"
]
var progress := 0
var total_needed := 0
func _ready() -> void:
setup_visuals()
set_active(false)
func setup_visuals() -> void:
var achievement_name = "TITLE_LOCKED_ACHIEVEMENT"
var rect = Vector2i(3, 3)
if unlocked:
achievement_name = ACHIEVEMENT_NAMES[achievement_id]
rect = ICON_RECTS[achievement_id]
$PanelContainer.modulate = Color.WHITE
%Title.text = achievement_name
%Description.text = ACHIEVEMENT_DESCS[achievement_id]
%Icon.region_rect = Rect2(rect * 32, Vector2(32, 32))
%Progress.visible = not unlocked and total_needed > 0
%ProgressBar.max_value = total_needed
%ProgressBar.value = progress
%TotalGot.text = str(progress)
%TotalNeeded.text = "/" + str(total_needed)
func set_active(active := false) -> void:
$Cursor.modulate.a = int(active)
$PanelContainer/MarginContainer/HBoxContainer/VBoxContainer/AutoScrollContainer.is_active = active
$PanelContainer/MarginContainer/HBoxContainer/VBoxContainer/HBoxContainer/AutoScrollContainer2.is_active = active