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Super-Mario-Bros.-Remastere…/Scripts/Classes/Components/FireballDetection.gd
2025-09-13 16:30:32 +01:00

16 lines
378 B
GDScript
Executable File

class_name FireballDetection
extends Node
@export var hitbox: Area2D = null
@export var play_sfx_on_hit := false
signal fireball_hit(fireball: FireBall)
func _ready() -> void:
if hitbox != null:
hitbox.area_entered.connect(area_entered)
func area_entered(area: Area2D) -> void:
if area.owner is FireBall:
fireball_hit.emit(area.owner)
area.owner.hit(play_sfx_on_hit)