Files
Super-Mario-Bros.-Remastere…/Scripts/Classes/States/Player/WallSlide.gd
2025-09-13 16:30:32 +01:00

31 lines
912 B
GDScript
Executable File

extends PlayerState
var direction := 0
var fall_off := 0.0
func enter(_msg := {}) -> void:
fall_off = 0
direction = player.direction
player.direction *= -1
func physics_update(delta: float) -> void:
if player.input_direction == player.direction or player.input_direction == 0:
fall_off += 4 * delta
player.apply_gravity(delta)
player.velocity.y = clamp(player.velocity.y, -INF, 50)
player.sprite.play("Skid")
player.velocity.x = 50 * direction
if Global.player_action_just_pressed("jump", player.player_id):
jump_off()
if player.is_on_floor() or player.is_on_wall() == false or fall_off >= 1:
player.velocity.x = 50 * player.input_direction
state_machine.transition_to("Normal")
player.move_and_slide()
func jump_off() -> void:
AudioManager.play_sfx("bump", player.global_position)
player.state_machine.transition_to("Normal")
player.jump()
player.velocity.x = 120 * player.direction