mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 15:38:14 +00:00
61 lines
1.9 KiB
GDScript
61 lines
1.9 KiB
GDScript
@tool
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class_name WarpPipeArea
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extends PipeArea
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@export var world_num := 1:
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set(value):
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world_num = value
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update_visuals()
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@export var level_num := 1:
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set(value):
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level_num = value
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update_visuals()
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static var has_warped := false
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func _ready() -> void:
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update_visuals()
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has_warped = false
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func update_visuals() -> void:
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if Engine.is_editor_hint():
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$ArrowJoint.show()
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$ArrowJoint.rotation = get_vector(enter_direction).angle() - deg_to_rad(90)
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$ArrowJoint/Arrow.flip_v = exit_only
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$Node2D/CenterContainer/Label.text = str(world_num) + "-" + str(level_num)
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else:
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hide()
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func run_player_check(player: Player) -> void:
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if Global.player_action_pressed(get_input_direction(enter_direction), player.player_id) and can_enter:
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can_enter = false
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Checkpoint.passed = false
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SpeedrunHandler.is_warp_run = true
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Global.reset_values()
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Level.first_load = true
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has_warped = true
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player.enter_pipe(self, Global.current_game_mode != Global.GameMode.MARATHON_PRACTICE and Global.current_campaign != "SMBANN")
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if Global.current_game_mode == Global.GameMode.MARATHON_PRACTICE:
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SpeedrunHandler.run_finished()
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await get_tree().create_timer(1, false).timeout
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Global.open_marathon_results()
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return
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elif Global.current_campaign == "SMBANN":
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Global.current_level.get_node("DiscoLevel").level_finished()
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await get_tree().create_timer(1, false).timeout
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AudioManager.stop_all_music()
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Global.tally_time()
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await Global.score_tally_finished
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Global.open_disco_results()
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await Global.disco_level_continued
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Global.level_num = level_num
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Global.world_num = world_num
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LevelTransition.level_to_transition_to = Level.get_scene_string(Global.world_num, Global.level_num)
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return
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await owner.tree_exiting
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if Global.current_game_mode != Global.GameMode.MARATHON_PRACTICE:
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Global.level_num = level_num
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Global.world_num = world_num
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LevelTransition.level_to_transition_to = Level.get_scene_string(Global.world_num, Global.level_num)
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