mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-21 23:18:11 +00:00
203 lines
8.0 KiB
GDScript
203 lines
8.0 KiB
GDScript
extends Control
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var selected_level := 0
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signal level_selected
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signal cancelled
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var active := false
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var starting_value := -1
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@export var has_speedrun_stuff := false
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@export var has_challenge_stuff := false
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@export var has_disco_stuff := false
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const LEVEL_ICONS := {
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"SMB1": SMB1_ICONS,
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"SMBLL": SMBLL_ICONS,
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"SMBS": SMBS_ICONS,
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"SMBANN": SMB1_ICONS
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}
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const SMB1_ICONS := [
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"0123",
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"0453",
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"0023",
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"0163",
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"8893",
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"8893",
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"8AB3",
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"8883"
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]
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const SMBLL_ICONS := [
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"0123",
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"0053",
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"0423",
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"0023",
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"8193",
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"8AB3",
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"8993",
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"88D3",
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"8888",
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"0123",
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"0423",
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"0523",
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"0003"
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]
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const SMBS_ICONS := [
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"0123",
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"0453",
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"0023",
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"0163",
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"8893",
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"8893",
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"8AB3",
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"CA13"
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]
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const NUMBER_Y := [
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"Overworld",
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"Underground",
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"Castle",
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"Snow",
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"Space",
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"Volcano"
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]
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func _ready() -> void:
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for i in %SlotContainer.get_children():
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i.focus_entered.connect(slot_selected.bind(i.get_index()))
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for i in [$Panel/MarginContainer/VBoxContainer/HBoxContainer/ScrollContainer/SlotContainer/Slot1/Icon/RankMedal/SRankParticles, $Panel/MarginContainer/VBoxContainer/HBoxContainer/ScrollContainer/SlotContainer/Slot1/Icon/RankMedal/PRankParticles, $Panel/MarginContainer/VBoxContainer/HBoxContainer/ScrollContainer/SlotContainer/Slot2/Icon/RankMedal/SRankParticles, $Panel/MarginContainer/VBoxContainer/HBoxContainer/ScrollContainer/SlotContainer/Slot2/Icon/RankMedal/PRankParticles, $Panel/MarginContainer/VBoxContainer/HBoxContainer/ScrollContainer/SlotContainer/Slot3/Icon/RankMedal/SRankParticles, $Panel/MarginContainer/VBoxContainer/HBoxContainer/ScrollContainer/SlotContainer/Slot3/Icon/RankMedal/PRankParticles, $Panel/MarginContainer/VBoxContainer/HBoxContainer/ScrollContainer/SlotContainer/Slot4/Icon/RankMedal/SRankParticles, $Panel/MarginContainer/VBoxContainer/HBoxContainer/ScrollContainer/SlotContainer/Slot4/Icon/RankMedal/PRankParticles]:
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start_particle(i)
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func start_particle(particle: GPUParticles2D) -> void:
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await get_tree().create_timer(randf_range(0, 5)).timeout
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particle.emitting = true
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func _process(_delta: float) -> void:
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if active:
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handle_input()
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Global.level_num = selected_level + 1
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func open() -> void:
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if starting_value == -1:
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starting_value = Global.level_num
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print([Global.level_num, starting_value])
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selected_level = Global.level_num - 1
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setup_visuals()
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update_pb()
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show()
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$%SlotContainer.get_child(selected_level).grab_focus()
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await get_tree().create_timer(0.1).timeout
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active = true
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const CHARSET := "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ"
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var visited_levels := "0000"
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func setup_visuals() -> void:
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%MarathonBits.visible = Global.current_game_mode == Global.GameMode.MARATHON_PRACTICE
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%ChallengeBits.visible = Global.current_game_mode == Global.GameMode.CHALLENGE
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var idx := 0
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for i in %SlotContainer.get_children():
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if i.visible == false:
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continue
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var level_theme = Global.LEVEL_THEMES[Global.current_campaign][Global.world_num - 1]
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visited_levels = (SaveManager.visited_levels.substr((Global.world_num - 1) * 4, 4))
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var level_visited = SaveManager.visited_levels[SaveManager.get_level_idx(Global.world_num, idx + 1)] != "0" or Global.debug_mode
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var num = CHARSET.find(LEVEL_ICONS[Global.current_campaign][Global.world_num - 1][idx])
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if level_visited == false:
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num = 7
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i.get_node("ChallengeModeBits").visible = Global.current_game_mode == Global.GameMode.CHALLENGE
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if Global.current_game_mode == Global.GameMode.CHALLENGE:
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setup_challenge_mode_bits(i.get_node("ChallengeModeBits"), idx + 1)
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i.get_node("Icon").region_rect = Rect2((num % 4) * 56, (num / 4) * 32, 56, 32)
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i.get_node("Icon/Number").region_rect.position.y = clamp(NUMBER_Y.find(level_theme) * 12, 0, 9999)
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i.get_node("Icon/Number").region_rect.position.x = (idx) * 12
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i.get_node("Icon/RankMedal").visible = Global.current_campaign == "SMBANN"
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if Global.current_campaign == "SMBANN":
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i.get_node("Icon/RankMedal").frame = "ZFDCBASP".find(DiscoLevel.level_ranks[SaveManager.get_level_idx(Global.world_num, idx + 1)])
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i.get_node("Icon/RankMedal/SRankParticles").visible = i.get_node("Icon/RankMedal").frame == 6
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i.get_node("Icon/RankMedal/PRankParticles").visible = i.get_node("Icon/RankMedal").frame == 7
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idx += 1
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func setup_challenge_mode_bits(container: HBoxContainer, level_num := 1) -> void:
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for i in [container.get_node("1"), container.get_node("2"), container.get_node("3"), container.get_node("4"), container.get_node("5"), container.get_node("6")]:
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var collected = ChallengeModeHandler.is_coin_collected(int(i.name) - 1, ChallengeModeHandler.red_coins_collected[Global.world_num - 1][level_num - 1])
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i.get_node("Full").visible = collected
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container.get_node("Score/Full").visible = ChallengeModeHandler.top_challenge_scores[Global.world_num - 1][level_num - 1] >= ChallengeModeHandler.CHALLENGE_TARGETS[Global.current_campaign][Global.world_num - 1][level_num - 1]
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func update_score() -> void:
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if has_challenge_stuff == false: return
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var target = ChallengeModeHandler.CHALLENGE_TARGETS[Global.current_campaign][Global.world_num - 1][selected_level]
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%ScoreTarget.text = "/" + str(target)
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%HighScore.text = "SCORE: " + ("-----" if ChallengeModeHandler.top_challenge_scores[Global.world_num - 1][selected_level] <= 0 else str(int(ChallengeModeHandler.top_challenge_scores[Global.world_num - 1][selected_level])).pad_zeros(5))
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func update_pb() -> void:
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if has_speedrun_stuff == false: return
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var best_warpless_time = SpeedrunHandler.best_level_warpless_times[Global.world_num - 1][selected_level]
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print(SpeedrunHandler.best_level_warpless_times)
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var best_any_time = SpeedrunHandler.best_level_any_times.get(str(Global.world_num) + "-" + str(selected_level + 1), -1)
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%FullRunPB.text = "--:--:--" if best_warpless_time == -1 else SpeedrunHandler.gen_time_string(SpeedrunHandler.format_time(best_warpless_time))
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%WarpRunPB.text = "--:--:--" if best_any_time == -1 else SpeedrunHandler.gen_time_string(SpeedrunHandler.format_time(best_any_time))
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%Flag.visible = selected_level < 3
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%Axe.visible = selected_level >= 3
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$Panel/MarginContainer/VBoxContainer/MarathonBits/VBoxContainer/Warp.modulate = Color.WHITE if SpeedrunHandler.WARP_LEVELS[Global.current_campaign].has(str(Global.world_num) + "-" + str(selected_level + 1)) else Color(0.25, 0.25, 0.25)
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var gold_warpless_time = SpeedrunHandler.LEVEL_GOLD_WARPLESS_TIMES[Global.current_campaign][Global.world_num - 1][selected_level]
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var gold_any_time := -1.0
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if SpeedrunHandler.LEVEL_GOLD_ANY_TIMES[Global.current_campaign].has(str(Global.world_num) + "-" + str(selected_level + 1)):
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gold_any_time = SpeedrunHandler.LEVEL_GOLD_ANY_TIMES[Global.current_campaign][str(Global.world_num) + "-" + str(selected_level + 1)]
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for i in %FullRunMedals.get_children():
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var target_time = gold_warpless_time * SpeedrunHandler.MEDAL_CONVERSIONS[i.get_index()]
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i.get_node("Full").visible = best_warpless_time <= target_time and best_warpless_time > 0
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if gold_any_time != -1:
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for i in %WarpRunMedals.get_children():
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var target_time = gold_any_time * SpeedrunHandler.MEDAL_CONVERSIONS[i.get_index()]
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i.get_node("Full").visible = best_any_time <= target_time and best_any_time > 0
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else:
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for i in %WarpRunMedals.get_children():
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i.get_node("Full").hide()
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func handle_input() -> void:
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selected_level = clamp(selected_level, 0, 3)
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if Input.is_action_just_pressed("ui_accept"):
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if visited_levels[selected_level] == "0" and selected_level != 0 and not Global.debug_mode:
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AudioManager.play_sfx("bump")
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else:
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select_world()
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elif Input.is_action_just_pressed("ui_back"):
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close()
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cleanup()
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cancelled.emit()
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return
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func select_world() -> void:
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if owner is Level:
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owner.level_id = selected_level + 1
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Global.level_num = selected_level + 1
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level_selected.emit()
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close()
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func slot_selected(idx := 0) -> void:
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selected_level = idx
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update_pb()
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update_score()
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func cleanup() -> void:
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await get_tree().process_frame
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Global.level_num = starting_value
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starting_value = -1
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Global.level_num = clamp(Global.level_num, 1, 4)
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if owner is Level:
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owner.level_id = clamp(owner.level_id, 1, 8)
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func close() -> void:
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active = false
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hide()
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func on_level_selected() -> void:
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pass # Replace with function body.
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