Files
Super-Mario-Bros.-Remastere…/Scripts/Classes/States/Player/LevelExit.gd

14 lines
396 B
GDScript

extends PlayerState
func enter(_msg := {}) -> void:
player.can_hurt = false
player.has_jumped = false
player.crouching = false
player.get_node("CameraCenterJoint/RightWall").set_collision_layer_value(1, false)
func physics_update(delta: float) -> void:
player.input_direction = 1
player.can_run = false
player.normal_state.handle_movement(delta)
player.normal_state.handle_animations()