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24 lines
549 B
GDScript
24 lines
549 B
GDScript
class_name LedgeDetectionCast
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extends RayCast2D
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@export var floor_normal := Vector2.UP
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@export var ray_length := 24
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var floor_direction := 1
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var direction := 1
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## Hypotenuse = floor_angle
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## Opposite = ???
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## Adjacent = position.x
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func _physics_process(_delta: float) -> void:
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target_position.y = ray_length
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if floor_normal.x > 0:
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floor_direction = 1
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elif floor_normal.x < 0:
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floor_direction = -1
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else:
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position.y = -(ray_length / 2.0)
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return
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position.y = ((-floor_normal.y * (position.x)) * (floor_direction)) - (ray_length / 2.0)
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