Files
Super-Mario-Bros.-Remastere…/Scripts/Classes/CoinHeaven.gd
2025-09-21 21:29:59 +01:00

16 lines
429 B
GDScript

class_name CoinHeaven
extends Level
@export var all_coins_check: AllCoinsCollectedCheck = null
func _ready() -> void:
Level.in_vine_level = true
func warp_back(player: Player) -> void:
player.state_machine.transition_to("Freeze")
if all_coins_check != null:
await all_coins_check.check()
await get_tree().create_timer(1, false).timeout
PipeArea.exiting_pipe_id = -1
Global.transition_to_scene(Level.vine_return_level)