Files
Super-Mario-Bros.-Remastere…/Scripts/Classes/Entities/Objects/CheckpointFlag.gd
John Cooper McDonald 1e2d4d9404 Fix Extra Checkpoint option not doing anything + other checkpoint fixes (#649)
* Fix Extra Checkpoint option not doing anything + other checkpoint fixes

* Remove redundancy
2025-10-22 19:51:22 +01:00

28 lines
926 B
GDScript

extends Node2D
@onready var sprite: AnimatedSprite2D = $"../Sprite"
@onready var activated: AnimatedSprite2D = $"../Activated"
static var character_save := "Mario"
func _ready() -> void:
activated.get_node("ResourceSetterNew").resource_json = load(get_character_sprite_path(0))
owner.show()
if owner.passed:
sprite.hide()
activated.show()
func get_character_sprite_path(player_id := 0) -> String:
var character = Player.CHARACTERS[int(Global.player_characters[player_id])]
var path = "res://Assets/Sprites/Players/" + character + "/CheckpointFlag.json"
if int(Global.player_characters[player_id]) > 3:
path = path.replace("res://Assets/Sprites/Players", Global.config_path.path_join("custom_characters"))
return path
func activate(player: Player) -> void:
character_save = player.character
sprite.play("Hit")
await get_tree().physics_frame
await sprite.animation_finished
sprite.hide()
activated.show()