Files
Super-Mario-Bros.-Remastere…/Scripts/Classes/Singletons/ChallengeModeHandler.gd
2025-09-13 16:30:32 +01:00

108 lines
2.8 KiB
GDScript

class_name ChallengeModeHandler
extends Node
static var challenge_mode := false
static var red_coins := 0
static var yoshi_egg_found := false
static var yoshi_egg_id := 1
static var current_run_red_coins_collected := 0
enum CoinValues{R_COIN_1 = 0, R_COIN_2 = 1, R_COIN_3 = 2, R_COIN_4 = 3, R_COIN_5 = 4, YOSHI_EGG = 5}
const BIT_VALUES := [1, 2, 4, 8, 16, 32, 64, 128]
static var top_challenge_scores := [
[0, 0, 0, 0],
[0, 0, 0, 0],
[0, 0, 0, 0],
[0, 0, 0, 0],
[0, 0, 0, 0],
[0, 0, 0, 0],
[0, 0, 0, 0],
[0, 0, 0, 0],
]
const CHALLENGE_TARGETS := {
"SMB1": SMB1_CHALLENGE_SCORE_TARGETS,
"SMBLL": SMBLL_CHALLENGE_SCORE_TARGETS,
"SMBS": SMBS_CHALLENGE_SCORE_TARGETS,
"SMBANN": []
}
const SMB1_CHALLENGE_SCORE_TARGETS := [
[26000, 26000, 19000, 12000],
[40000, 25000, 23000, 14000],
[40000, 45000, 21000, 13000],
[32000, 33000, 24000, 17000],
[80000, 36000, 23000, 13000],
[32000, 30000, 21000, 12000],
[32000, 24000, 28000, 16000],
[40000, 28000, 28000, 18000],
]
const SMBLL_CHALLENGE_SCORE_TARGETS := [
[26000, 26000, 19000, 12000],
[30000, 60000, 23000, 14000],
[30000, 28000, 21000, 13000],
[25000, 33000, 24000, 17000],
[30000, 36000, 23000, 13000],
[32000, 30000, 21000, 12000],
[32000, 24000, 22000, 16000],
[30000, 28000, 28000, 18000],
]
const SMBS_CHALLENGE_SCORE_TARGETS := [
[26000, 26000, 19000, 12000],
[40000, 25000, 23000, 14000],
[30000, 35000, 21000, 13000],
[32000, 33000, 24000, 17000],
[55000, 36000, 23000, 13000],
[32000, 30000, 21000, 12000],
[32000, 24000, 28000, 16000],
[30000, 28000, 28000, 18000],
]
static var red_coins_collected := [
[0, 0, 0, 0],
[0, 0, 0, 0],
[0, 0, 0, 0],
[0, 0, 0, 0],
[0, 0, 0, 0],
[0, 0, 0, 0],
[0, 0, 0, 0],
[0, 0, 0, 0]
]
static func set_value(coin_id := CoinValues.R_COIN_1, value := false) -> void:
if value:
current_run_red_coins_collected |= (1 << coin_id)
else:
current_run_red_coins_collected &= ~(1 << coin_id)
static func is_coin_collected(coin_id: CoinValues = CoinValues.R_COIN_1, num := current_run_red_coins_collected) -> bool:
return num & (1 << coin_id) != 0
func check_for_achievement() -> void:
for x in red_coins_collected:
for i in x:
if i != 63:
return
var target
match Global.current_campaign:
"SMBLL": target = SMBLL_CHALLENGE_SCORE_TARGETS
"SMBS": target = SMBS_CHALLENGE_SCORE_TARGETS
_: target = SMB1_CHALLENGE_SCORE_TARGETS
var world := 0
for x in top_challenge_scores:
var level := 0
for i in x:
if top_challenge_scores[world][level] < target[world][level]:
return
level += 1
world += 1
match Global.current_campaign:
"SMB1": Global.unlock_achievement(Global.AchievementID.SMB1_CHALLENGE)
"SMBLL": Global.unlock_achievement(Global.AchievementID.SMBLL_CHALLENGE)
"SMBS": Global.unlock_achievement(Global.AchievementID.SMBS_CHALLENGE)