Files
Super-Mario-Bros.-Remastere…/addons/mod_tool/interface/create_mod/create_mod.gd
2025-09-13 16:30:32 +01:00

154 lines
5.4 KiB
GDScript

@tool
extends Window
signal mod_dir_created
const DIR_NAME_DEFAULT_TEMPLATE = "default"
const DIR_NAME_MINIMAL_TEMPLATE = "minimal"
@onready var mod_tool_store: ModToolStore = get_node_or_null("/root/ModToolStore")
@onready var mod_namespace: ModToolInterfaceInputString = $"%Namespace"
@onready var mod_name: ModToolInterfaceInputString = $"%ModName"
@onready var mod_id: ModToolInterfaceInputString = $"%ModId"
@onready var mod_template: ModToolInterfaceInputOptions = $"%ModTemplate"
func _ready() -> void:
mod_namespace.show_error_if_not(false)
mod_name.show_error_if_not(false)
mod_id.show_error_if_not(false)
func add_mod() -> void:
# Validate mod-id
if not mod_tool_store.manifest_data.is_mod_id_valid(mod_tool_store.name_mod_dir, mod_tool_store.name_mod_dir, "", true):
ModToolUtils.output_error('Invalid name or namespace: "%s". You may only use letters, numbers, underscores and at least 3 characters for each.' % mod_tool_store.name_mod_dir)
return
# Check if mod dir exists
if not _ModLoaderFile.dir_exists(mod_tool_store.path_mod_dir):
# If not - create it
var success := ModToolUtils.make_dir_recursive(mod_tool_store.path_mod_dir)
if not success:
return
# Get Template files
var template_paths := ModToolUtils.get_flat_view_dict(mod_tool_store.path_current_template_dir, "", [], false, true)
# Copy current selected template dir files and folders to res://mods-unpacked
for path in template_paths:
var template_local_path := path.trim_prefix(mod_tool_store.path_current_template_dir) as String
if _ModLoaderFile.file_exists(path):
ModToolUtils.file_copy(path, mod_tool_store.path_mod_dir.path_join(template_local_path))
else:
ModToolUtils.make_dir_recursive(mod_tool_store.path_mod_dir.path_join(template_local_path))
# Update FileSystem
mod_tool_store.editor_file_system.scan()
# Wait for the scan to finish
await mod_tool_store.editor_file_system.filesystem_changed
# Navigate to the new mod dir in the FileSystem pannel
EditorInterface.get_file_system_dock().navigate_to_path(mod_tool_store.path_mod_dir.path_join("mod_main.gd"))
# Output info
ModToolUtils.output_info("Added base mod files to " + mod_tool_store.path_mod_dir)
# Open mod_main.gd in the code editor
var mod_main_script := load(mod_tool_store.path_mod_dir.path_join("mod_main.gd"))
EditorInterface.edit_script(mod_main_script)
EditorInterface.set_main_screen_editor("Script")
# Split the new mod id
var name_mod_dir_split: Array = mod_tool_store.name_mod_dir.split("-")
# Update the namespace in the manifest
mod_tool_store.manifest_data.mod_namespace = name_mod_dir_split[0]
# Update the mod name in the manifest
mod_tool_store.manifest_data.name = name_mod_dir_split[1]
# Update manifest editor ui
mod_tool_store.editor_plugin.tools_panel.manifest_editor.update_ui()
# Open manifest editor
mod_tool_store.editor_plugin.tools_panel.show_manifest_editor()
# Save the manifest
mod_tool_store.editor_plugin.tools_panel.manifest_editor.save_manifest()
else:
# If so - show error and ask if user wants to connect with the mod instead
ModToolUtils.output_error("Mod directory at %s already exists." % mod_tool_store.path_mod_dir)
# TODO: Ask user to connect with the mod instead
return
func clear_mod_id_input() -> void:
mod_id.input_text = ""
func get_template_options() -> Array[String]:
var mod_template_options: Array[String] = []
var template_dirs := _ModLoaderPath.get_dir_paths_in_dir(mod_tool_store.PATH_TEMPLATES_DIR)
# Add the default templates
mod_template_options.push_back(DIR_NAME_DEFAULT_TEMPLATE)
mod_template_options.push_back(DIR_NAME_MINIMAL_TEMPLATE)
for template_dir in template_dirs:
var template_dir_name: String = template_dir.split("/")[-1]
# Skip if its one of the default templates
if (
template_dir_name == DIR_NAME_DEFAULT_TEMPLATE or
template_dir_name == DIR_NAME_MINIMAL_TEMPLATE
):
continue
# Add all the custom templates
mod_template_options.push_back(template_dir_name)
return mod_template_options
func _on_Namespace_value_changed(new_value: String, input_node: ModToolInterfaceInputString) -> void:
input_node.validate(mod_tool_store.manifest_data.is_name_or_namespace_valid(new_value, true))
mod_id.input_text = "%s-%s" % [mod_namespace.get_input_value(), mod_name.get_input_value()]
func _on_ModName_value_changed(new_value: String, input_node: ModToolInterfaceInputString) -> void:
input_node.validate(mod_tool_store.manifest_data.is_name_or_namespace_valid(new_value, true))
mod_id.input_text = "%s-%s" % [mod_namespace.get_input_value(), mod_name.get_input_value()]
func _on_ModId_value_changed(new_value: String, input_node: ModToolInterfaceInputString) -> void:
input_node.validate(mod_tool_store.manifest_data.is_mod_id_valid(new_value, new_value, "", true))
mod_tool_store.name_mod_dir = new_value
func _on_btn_create_mod_pressed() -> void:
add_mod()
emit_signal("mod_dir_created")
func _on_CreateMod_about_to_show() -> void:
# Reset Inputs
mod_namespace.input_text = ""
mod_name.input_text = ""
# Reset Template
mod_tool_store.path_current_template_dir = mod_tool_store.PATH_TEMPLATES_DIR + "default"
# Get all Template options
mod_template.input_options = get_template_options()
func _on_ModTemplate_value_changed(new_value: String, input_node: ModToolInterfaceInputOptions) -> void:
mod_tool_store.path_current_template_dir = mod_tool_store.PATH_TEMPLATES_DIR + new_value
func _on_close_requested() -> void:
hide()