Files
Super-Mario-Bros.-Remastere…/Scripts/Parts/PlayerDetection.gd
John Cooper McDonald ae4317f9e5 Fix lingering Hammer issues (#607)
* Fix lingering Hammer issues

* CannonBall gib

* Spike Block and Rocky Wrench cleanup

* Update SpikeBlock.tscn

* Update PlayerDetection.gd
2025-10-16 18:02:29 +01:00

21 lines
618 B
GDScript

class_name PlayerDetection
extends Area2D
signal player_entered(player: Player)
signal player_exited(player: Player)
func _ready() -> void:
area_entered.connect(on_area_entered)
area_exited.connect(on_area_exited)
func on_area_entered(area: Area2D) -> void:
if area.owner is Player and area.name != "HammerHitbox":
player_entered.emit(area.owner)
func on_area_exited(area: Area2D) -> void:
if area.owner is Player and area.name != "HammerHitbox":
player_exited.emit(area.owner)
func is_player_in_area() -> bool:
return get_overlapping_areas().any(func(area: Area2D) -> bool: return area.owner is Player)