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* Fix lingering Hammer issues * CannonBall gib * Spike Block and Rocky Wrench cleanup * Update SpikeBlock.tscn * Update PlayerDetection.gd
21 lines
618 B
GDScript
21 lines
618 B
GDScript
class_name PlayerDetection
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extends Area2D
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signal player_entered(player: Player)
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signal player_exited(player: Player)
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func _ready() -> void:
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area_entered.connect(on_area_entered)
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area_exited.connect(on_area_exited)
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func on_area_entered(area: Area2D) -> void:
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if area.owner is Player and area.name != "HammerHitbox":
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player_entered.emit(area.owner)
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func on_area_exited(area: Area2D) -> void:
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if area.owner is Player and area.name != "HammerHitbox":
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player_exited.emit(area.owner)
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func is_player_in_area() -> bool:
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return get_overlapping_areas().any(func(area: Area2D) -> bool: return area.owner is Player)
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