Files
Super-Mario-Bros.-Remastere…/Scripts/Classes/Blocks/FallThroughBlock.gd
2025-09-13 16:30:32 +01:00

12 lines
284 B
GDScript

extends StaticBody2D
func on_player_entered(_player: Player) -> void:
$Sprite.play("Turn")
await get_tree().physics_frame
$Collision.set_deferred("disabled", true)
func on_player_exited(_player: Player) -> void:
$Sprite.play("Idle")
$Collision.set_deferred("disabled", false)