Files
Super-Mario-Bros.-Remastere…/addons/mod_tool/scripts/build_zip.gd
2025-09-13 16:30:32 +01:00

70 lines
2.4 KiB
GDScript

extends Node
class_name ModToolZipBuilder
func build_zip(mod_tool_store: ModToolStore) -> void:
var writer := ZIPPacker.new()
var err := writer.open(mod_tool_store.path_global_final_zip)
if not err == OK:
return
# Get all file paths inside the mod folder
mod_tool_store.path_mod_files = ModToolUtils.get_flat_view_dict(mod_tool_store.path_mod_dir)
# Loop over each file path
for i in mod_tool_store.path_mod_files.size():
var path_mod_file := mod_tool_store.path_mod_files[i] as String
# Check for excluded file extensions
if ModToolUtils.is_file_extension(path_mod_file, mod_tool_store.excluded_file_extensions):
# Dont add files with unwanted extensions to the zip
mod_tool_store.path_mod_files.remove_at(i)
continue
# If it's a .import file
if path_mod_file.get_extension() == "import":
# Get the path to the imported file
var path_imported_file := _get_imported_file_path(path_mod_file)
# And add it to the mod file paths
if not path_imported_file == "":
mod_tool_store.path_mod_files.append(path_imported_file)
# Add each file to the mod zip
for i in mod_tool_store.path_mod_files.size():
var path_mod_file: String = mod_tool_store.path_mod_files[i]
var path_mod_file_data := FileAccess.open(path_mod_file, FileAccess.READ)
var path_mod_file_length := path_mod_file_data.get_length()
var path_mod_file_buffer := path_mod_file_data.get_buffer(path_mod_file_length)
var path_zip_file: String = path_mod_file.trim_prefix("res://")
writer.start_file(path_zip_file) # path inside the zip file
writer.write_file(path_mod_file_buffer)
writer.close_file()
writer.close()
# Open the export dir
var file_manager_path: String = mod_tool_store.path_global_export_dir
if OS.has_feature("macos"):
file_manager_path = "file://" + file_manager_path
OS.shell_open(file_manager_path)
func _get_imported_file_path(import_file_path: String) -> String:
var config := ConfigFile.new()
# Open file
var error := config.load(import_file_path)
if error != OK:
ModToolUtils.output_error("Failed to load import file -> " + str(error))
# Get the path to the imported file
# Imported file example path:
# res://.godot/imported/ImportedPNG.png-eddc81c8e2d2fc90950be5862656c2b5.stex
var imported_file_path := config.get_value('remap', 'path', '') as String
if imported_file_path == '':
ModToolUtils.output_error("No remap path found in import file -> " + import_file_path)
return ''
return imported_file_path