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			31 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			GDScript
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			GDScript
		
	
	
	
	
	
| class_name TextShadowColourChanger
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| extends Node
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| 
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| @export var labels: Array[Label] = []
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| @export var shadow_node: CanvasItem = null
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| @export var override_shadow_colour := Color(0, 0, 0, 0)
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| var text_shadow_colour = Color.BLACK
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| 
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| static var global_text_shadow_color := Color.BLACK:
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| 	set(value):
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| 		global_text_shadow_color = value
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| 
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| func _ready() -> void:
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| 	Global.level_theme_changed.connect(handle_shadow_colours)
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| 	Global.text_shadow_changed.connect(handle_shadow_colours)
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| 	handle_shadow_colours()
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| 
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| func handle_shadow_colours() -> void:
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| 	text_shadow_colour = global_text_shadow_color
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| 	if override_shadow_colour != Color(0, 0, 0, 0):
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| 		text_shadow_colour = override_shadow_colour
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| 	if Settings.file.visuals.text_shadows == 0:
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| 		text_shadow_colour = Color(0, 0, 0, 0)
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| 	for i in labels:
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| 		if is_instance_valid(i):
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| 			i.add_theme_color_override("font_shadow_color", text_shadow_colour)
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| 	if shadow_node != null:
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| 		shadow_node.modulate.a = (text_shadow_colour.a)
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| 		if shadow_node.material != null:
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| 			shadow_node.material.set_shader_parameter("shadow_colour", text_shadow_colour)
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