Files
Super-Mario-Bros.-Remastere…/Scripts/Classes/Entities/Objects/Cannon.gd
2025-09-13 16:30:32 +01:00

29 lines
976 B
GDScript

extends Node2D
@export var item: PackedScene = preload("uid://bumvqjhs2xxka")
@export_range(0, 8, 1) var head_angle := 0
@export_range(0, 4, 1) var stand_angle := 0
var amount := 0
func _ready() -> void:
$Timer.start()
func shoot() -> void:
if amount >= 3 or $Head/Raycast.is_colliding():
return
var node = item.instantiate()
var direction_vector = [Vector2.UP, Vector2(1, -1), Vector2.RIGHT, Vector2(1, 1), Vector2.DOWN, Vector2(-1, 1), Vector2.LEFT, Vector2(-1, -1), Vector2.UP][head_angle]
node.set("direction_vector", direction_vector)
node.set("velocity", 100 * direction_vector)
if direction_vector.x != 0:
node.set("direction", sign(direction_vector.x))
node.global_position = global_position
if item.resource_path != "res://Scenes/Prefabs/Entities/Objects/CannonBall.tscn":
node.global_position += direction_vector * 4
node.tree_exited.connect(func(): amount -= 1)
amount += 1
AudioManager.play_sfx("cannon", global_position)
add_sibling(node)