Files
Super-Mario-Bros.-Remastere…/Scripts/Classes/Entities/Items/SuperStar.gd
2025-09-13 16:30:32 +01:00

14 lines
379 B
GDScript

extends PowerUpItem
@export var star_bgm: AudioStream = null
func _physics_process(delta: float) -> void:
$BasicEnemyMovement.handle_movement(delta)
func collect_item(player: Player) -> void:
collected.emit()
player.super_star()
AudioManager.play_sfx("power_up", global_position)
AudioManager.set_music_override(AudioManager.MUSIC_OVERRIDES.STAR, 1, false)
queue_free()