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Super-Mario-Bros.-Remastere…/Scripts/Classes/Entities/Enemies/SwimmingCheepCheep.gd
2025-09-13 16:30:32 +01:00

20 lines
463 B
GDScript

extends Enemy
@export var move_speed := 20
@export_enum ("Straight", "Wavey", "Random") var movement_type := 2
func _ready() -> void:
if movement_type == 2:
if [0, 1].pick_random() == 1:
$WaveAnimations.play("Wave")
else:
$WaveAnimations.play("RESET")
elif movement_type == 1:
$WaveAnimations.play("Wave")
else:
$WaveAnimations.play("RESET")
func _physics_process(delta: float) -> void:
global_position.x += (move_speed * direction) * delta