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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
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37 lines
1.2 KiB
GDScript
Executable File
37 lines
1.2 KiB
GDScript
Executable File
extends Enemy
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const MOVE_SPEED := 32
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var can_move := true
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const DRY_BONES_DESTRUCTION_PARTICLES = preload("uid://bhs5ly6bbaahk")
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func _physics_process(_delta: float) -> void:
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$Sprite.scale.x = direction
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func stomped_on(player: Player) -> void:
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player.enemy_bounce_off(false)
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$Sprite.play("Crumble")
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AudioManager.play_sfx("dry_bones_crumble", global_position)
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$BasicEnemyMovement.can_move = false
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set_collision_layer_value(5, false)
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set_collision_mask_value(5, false)
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set_collision_mask_value(6, false)
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$Hitbox/Shape.set_deferred("disabled", true)
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await get_tree().create_timer(3, false).timeout
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$ShakeAnimation.play("Shake")
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await get_tree().create_timer(1, false).timeout
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$Sprite.play("GetUp")
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$ShakeAnimation.play("RESET")
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await $Sprite.animation_finished
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$BasicEnemyMovement.can_move = true
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$Hitbox/Shape.set_deferred("disabled", false)
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set_collision_layer_value(5, true)
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set_collision_mask_value(5, true)
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set_collision_mask_value(6, true)
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$Sprite.play("Walk")
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func summon_particle() -> void:
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var particle = DRY_BONES_DESTRUCTION_PARTICLES.instantiate()
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particle.global_position = global_position + Vector2(0, -10)
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add_sibling(particle)
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AudioManager.play_sfx("dry_bones_crumble", global_position)
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