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Super-Mario-Bros.-Remastere…/Scripts/Classes/Entities/Enemies/BooBuddies.gd
John Cooper McDonald 8474bc3c19 Properly implement the Hammer item (#599)
* Properly implement the Hammer item

* Update Boo.gd

* Update LongFirebar.tscn
2025-10-15 18:14:19 +01:00

19 lines
695 B
GDScript

extends Node2D
@export_range(25, 180) var length := 80
@export_enum("Clockwise", "C-Clockwise") var direction := 0
@export_range(4, 12) var boo_amount := 10
@export var spread_boos := false
func _physics_process(delta: float) -> void:
%RotationJoint.global_rotation_degrees = wrap(%RotationJoint.global_rotation_degrees + (45 * [1, -1][direction]) * delta, 0, 360)
for i in $Boos.get_children():
i.get_node("Sprite").scale.x = sign(get_tree().get_first_node_in_group("Players").global_position.x + 1 - i.global_position.x)
func on_area_entered(area: Area2D) -> void:
if area.owner is Player and area.name != "HammerHitbox":
area.owner.damage()
func flag_die() -> void:
queue_free()