Files
Super-Mario-Bros.-Remastere…/Scripts/Classes/Blocks/MusicNoteBlock.gd
2025-09-19 18:18:55 +01:00

56 lines
1.6 KiB
GDScript

extends NoteBlock
const INTRUMENT_SFX := [preload("uid://gsk2lqo8a608"), preload("uid://ch68d4iy1nn2e"), preload("uid://b5wwm2720dks"), preload("uid://b8x38vefni36o"), preload("uid://d4ec6sm3ilh73"), preload("uid://c62pc2e3w30va"), preload("uid://dcdihfu6fpjg1"), preload("uid://byet8ricnkvsf")]
var pitch := 0.0
var sfx_stream = null
static var can_play := false
@export var play_on_load := false
@export_enum("Bass", "Flute", "Marimba", "Piano", "Rhodes", "Steel", "Trumpet", "Violin") var instrument := 0:
set(value):
sfx_stream = INTRUMENT_SFX[value]
instrument = value
play_sfx_preview()
@export_enum("A", "A#", "B", "C", "C#", "D", "D#", "E", "F", "F#", "G", "G#") var note := 3:
set(value):
note = value
pitch = get_pitch_scale()
play_sfx_preview()
@export_range(1, 5) var octave := 2:
set(value):
octave = value
pitch = get_pitch_scale()
play_sfx_preview()
func _ready() -> void:
await get_tree().create_timer(0.1, true).timeout
can_play = true
func _exit_tree() -> void:
can_play = false
func get_pitch_scale() -> float:
var semitone_offset = (octave - 2) * 12 + (note - 3) # C4 is the base note (note index 3)
return 2.0 ** (semitone_offset / 12.0)
func _process(_delta: float) -> void:
%Note.frame = note
%Octave.frame = octave + 12
func play_sfx_preview() -> void:
if get_node_or_null("Instrument") != null and can_play:
print($Instrument.pitch_scale)
$Instrument.stream = sfx_stream
$Instrument.pitch_scale = pitch
$Instrument.play()
func on_screen_entered() -> void:
if play_on_load and LevelEditor.playing_level:
play_sfx_preview()