Files
Super-Mario-Bros.-Remastere…/Scripts/UI/SelectableOptionLabel.gd
2025-09-13 16:30:32 +01:00

31 lines
917 B
GDScript

extends HBoxContainer
var selected := false
@export var title := ""
var selected_index := 0
@export var values: Array[String] = []
@export var add_colon := true
signal value_changed(new_index: int)
func _process(_delta: float) -> void:
if selected:
handle_inputs()
$Title/Cursor.visible = (selected)
$Title.text = tr(title) + (":" if add_colon else "")
$Value.text = ("" if selected_index > 0 and selected else " ") + tr(str(values[selected_index])) + ("" if selected_index < values.size() - 1 and selected else " ")
func set_selected(active := false) -> void:
selected = active
func handle_inputs() -> void:
var old := selected_index
if Input.is_action_just_pressed("ui_left"):
selected_index -= 1
if Input.is_action_just_pressed("ui_right"):
selected_index += 1
selected_index = clamp(selected_index, 0, values.size() - 1)
if old != selected_index:
value_changed.emit(selected_index)