Files
Super-Mario-Bros.-Remastere…/Scripts/Classes/Entities/Enemies/Spiny.gd
2025-10-24 19:16:04 +01:00

25 lines
605 B
GDScript
Executable File

extends Enemy
var in_egg := false
const MOVE_SPEED := 40
func _physics_process(delta: float) -> void:
handle_movement(delta)
func handle_movement(_delta: float) -> void:
if in_egg:
$BasicEnemyMovement.move_speed = 0
$BasicEnemyMovement.second_quest_speed = 0
if is_on_floor():
var player = get_tree().get_first_node_in_group("Players")
direction = sign(player.global_position.x - global_position.x)
$BasicEnemyMovement.move_speed = 32
$BasicEnemyMovement.second_quest_speed = 36
in_egg = false
$Sprite.play("Egg")
else:
$Sprite.play("Walk")
$Sprite.scale.x = direction