Files
Super-Mario-Bros.-Remastere…/Scripts/Classes/Entities/Items/ReserveItem.gd
2025-09-13 16:30:32 +01:00

12 lines
358 B
GDScript

extends PowerUpItem
func _ready() -> void:
power_up_state = Global.stored_item
global_position = get_viewport().get_camera_2d().get_screen_center_position() + Vector2(4, -96)
AudioManager.play_global_sfx("item_appear")
Global.stored_item = ""
reset_physics_interpolation()
func _physics_process(delta: float) -> void:
global_position.y += 48 * delta