mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 15:38:14 +00:00

* Update Mod Loader and Tool addons * Mod tool checks if script exists before reloading * Change script export mode to Text for hook export * Change return type of load_image_from_path to Texture2D
239 lines
7.2 KiB
GDScript
239 lines
7.2 KiB
GDScript
class_name _ModLoaderFile
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extends RefCounted
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# This Class provides util functions for working with files.
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# Currently all of the included functions are internal and should only be used by the mod loader itself.
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const LOG_NAME := "ModLoader:File"
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# Get Data
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# =============================================================================
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# Parses JSON from a given file path and returns a [Dictionary].
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# Returns an empty [Dictionary] if no file exists (check with size() < 1)
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static func get_json_as_dict(path: String) -> Dictionary:
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if not file_exists(path):
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return {}
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var file := FileAccess.open(path, FileAccess.READ)
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var error = file.get_open_error()
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if file == null:
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ModLoaderLog.error("Error opening file. Code: %s" % error, LOG_NAME)
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var content := file.get_as_text()
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return _get_json_string_as_dict(content)
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# Parses JSON from a given [String] and returns a [Dictionary].
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# Returns an empty [Dictionary] on error (check with size() < 1)
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static func _get_json_string_as_dict(string: String) -> Dictionary:
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if string == "":
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return {}
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var test_json_conv = JSON.new()
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var error = test_json_conv.parse(string)
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if not error == OK:
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ModLoaderLog.error("Error parsing JSON", LOG_NAME)
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return {}
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if not test_json_conv.data is Dictionary:
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ModLoaderLog.error("JSON is not a dictionary", LOG_NAME)
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return {}
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return test_json_conv.data
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# Opens the path and reports all the errors that can happen
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static func open_dir(folder_path: String) -> DirAccess:
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var mod_dir := DirAccess.open(folder_path)
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if mod_dir == null:
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ModLoaderLog.error("Can't open mod folder %s" % [folder_path], LOG_NAME)
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return null
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var mod_dir_open_error := mod_dir.get_open_error()
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if not mod_dir_open_error == OK:
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ModLoaderLog.info(
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"Can't open mod folder %s (Error: %s, %s)" %
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[folder_path, mod_dir_open_error, error_string(mod_dir_open_error)],
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LOG_NAME
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)
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return null
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var mod_dir_listdir_error := mod_dir.list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547
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if not mod_dir_listdir_error == OK:
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ModLoaderLog.error(
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"Can't read mod folder %s (Error: %s, %s)" %
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[folder_path, mod_dir_listdir_error, error_string(mod_dir_listdir_error)],
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LOG_NAME
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)
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return null
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return mod_dir
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static func get_json_as_dict_from_zip(zip_path: String, file_path: String, is_full_path := false) -> Dictionary:
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if not file_exists(zip_path):
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ModLoaderLog.error("Zip was not found at %s" % [zip_path], LOG_NAME)
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return {}
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var reader := ZIPReader.new()
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var zip_open_error := reader.open(zip_path)
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if not zip_open_error == OK:
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ModLoaderLog.error(
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"Error opening zip. (Error: %s, %s)" %
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[zip_open_error, error_string(zip_open_error)],
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LOG_NAME
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)
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var full_path := ""
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if is_full_path:
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full_path = file_path
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if not reader.file_exists(full_path):
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ModLoaderLog.error("File was not found in zip at path %s" % [file_path], LOG_NAME)
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return {}
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else:
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# Go through all files and find the file
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# Since we don't know which mod folder will be in the zip to get the exact full path
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# (zip naming is not required to be the name as folder name)
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for path in reader.get_files():
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if Array(path.rsplit("/", false, 1)).back() == file_path:
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full_path = path
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if not full_path:
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ModLoaderLog.error("File was not found in zip at path %s" % [file_path], LOG_NAME)
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return {}
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var content := reader.read_file(full_path).get_string_from_utf8()
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return _get_json_string_as_dict(content)
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# Save Data
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# =============================================================================
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# Saves a dictionary to a file, as a JSON string
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static func _save_string_to_file(save_string: String, filepath: String) -> bool:
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# Create directory if it doesn't exist yet
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var file_directory := filepath.get_base_dir()
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var dir := DirAccess.open(file_directory)
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_code_note(str(
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"View error codes here:",
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"https://docs.godotengine.org/en/stable/classes/class_%40globalscope.html#enum-globalscope-error"
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))
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if not dir:
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var makedir_error := DirAccess.make_dir_recursive_absolute(ProjectSettings.globalize_path(file_directory))
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if not makedir_error == OK:
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ModLoaderLog.fatal("Encountered an error (%s) when attempting to create a directory, with the path: %s" % [makedir_error, file_directory], LOG_NAME)
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return false
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# Save data to the file
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var file := FileAccess.open(filepath, FileAccess.WRITE)
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if not file:
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ModLoaderLog.fatal("Encountered an error (%s) when attempting to write to a file, with the path: %s" % [FileAccess.get_open_error(), filepath], LOG_NAME)
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return false
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file.store_string(save_string)
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file.close()
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return true
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# Saves a dictionary to a file, as a JSON string
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static func save_dictionary_to_json_file(data: Dictionary, filepath: String) -> bool:
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var json_string := JSON.stringify(data, "\t")
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return _save_string_to_file(json_string, filepath)
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# Remove Data
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# =============================================================================
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# Removes a file from the given path
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static func remove_file(file_path: String) -> bool:
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var dir := DirAccess.open(file_path)
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if not dir.file_exists(file_path):
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ModLoaderLog.error("No file found at \"%s\"" % file_path, LOG_NAME)
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return false
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var error := dir.remove(file_path)
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if error:
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ModLoaderLog.error(
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"Encountered an error (%s) when attempting to remove the file, with the path: %s"
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% [error, file_path],
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LOG_NAME
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)
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return false
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return true
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# Checks
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# =============================================================================
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static func file_exists(path: String, zip_path: String = "") -> bool:
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if not zip_path.is_empty():
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return file_exists_in_zip(zip_path, path)
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var exists := FileAccess.file_exists(path)
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# If the file is not found, check if it has been remapped because it is a Resource.
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if not exists:
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exists = ResourceLoader.exists(path)
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return exists
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static func dir_exists(path: String) -> bool:
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return DirAccess.dir_exists_absolute(path)
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static func file_exists_in_zip(zip_path: String, path: String) -> bool:
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var reader := zip_reader_open(zip_path)
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if not reader:
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return false
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return reader.get_files().has(path.trim_prefix("res://"))
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static func get_mod_dir_name_in_zip(zip_path: String) -> String:
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var reader := _ModLoaderFile.zip_reader_open(zip_path)
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if not reader:
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return ""
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var file_paths := reader.get_files()
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for file_path in file_paths:
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# We asume tat the mod_main.gd is at the root of the mod dir
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if file_path.ends_with("mod_main.gd") and file_path.split("/").size() == 3:
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return file_path.split("/")[-2]
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return ""
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static func zip_reader_open(zip_path) -> ZIPReader:
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var reader := ZIPReader.new()
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var err := reader.open(zip_path)
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if err != OK:
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ModLoaderLog.error("Could not open zip with error: %s" % error_string(err), LOG_NAME)
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return
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return reader
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static func load_manifest_file(path: String) -> Dictionary:
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ModLoaderLog.debug("Loading mod_manifest from -> %s" % path, LOG_NAME)
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if _ModLoaderPath.is_zip(path):
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return get_json_as_dict_from_zip(path, ModData.MANIFEST)
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return get_json_as_dict(path.path_join(ModData.MANIFEST))
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# This is a dummy func. It is exclusively used to show notes in the code that
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# stay visible after decompiling a PCK, as is primarily intended to assist new
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# modders in understanding and troubleshooting issues.
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static func _code_note(_msg:String):
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pass
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