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Super-Mario-Bros.-Remastere…/Scenes/Parts/ShadowShader.gdshader
2025-09-13 16:30:32 +01:00

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shader_type canvas_item;
uniform vec4 shadow_colour;
uniform bool allow_transparency = true;
void fragment() {
COLOR = vec4(shadow_colour.r, shadow_colour.g, shadow_colour.b, COLOR.a * (shadow_colour.a * float(allow_transparency || COLOR.a == 1.0)));
}