Files
Super-Mario-Bros.-Remastere…/Scripts/Classes/Entities/Enemies/PiranhaPlant.gd

23 lines
748 B
GDScript

extends Enemy
@export var player_range := 24
@export_enum("Up", "Down", "Left", "Right") var pipe_direction := 0
func _enter_tree() -> void:
$Animation.play("Hide")
func _ready() -> void:
print(abs(global_rotation_degrees))
if is_equal_approx(abs(global_rotation_degrees), 180) == false:
$Sprite/Hitbox/UpsideDownExtension.queue_free()
$Timer.start()
func on_timeout() -> void:
var player = get_tree().get_first_node_in_group("Players")
if pipe_direction < 2:
if abs(player.global_position.x - global_position.x) >= player_range:
$Animation.play("Rise")
elif (abs(player.global_position.y - global_position.y) >= player_range and abs(player.global_position.x - global_position.x) >= player_range * 2):
$Animation.play("Rise")