Files
Super-Mario-Bros.-Remastere…/Scripts/UI/LssBrowser.gd
2025-09-13 16:30:32 +01:00

103 lines
2.8 KiB
GDScript

extends VBoxContainer
var page_number := 1
@onready var http_request: HTTPRequest = $HTTPRequest
const LSS_URL := "https://levelsharesquare.com"
signal closed
signal level_selected(container: OnlineLevelContainer)
var list := {}
const ONLINE_LEVEL_CONTAINER = preload("uid://cr2pku7fjkgpo")
var filter = 0
var selected_lvl_idx := -1
var sort := -1
func _ready() -> void:
set_process(false)
func open(refresh_list := true) -> void:
show()
if refresh_list:
grab_levels()
await get_tree().physics_frame
if selected_lvl_idx >= 0:
%OnlineLevelList.get_child(selected_lvl_idx).grab_focus()
else:
%RefreshList.grab_focus()
set_process(true)
func _process(_delta: float) -> void:
if Input.is_action_just_pressed("ui_back"):
closed.emit()
close()
func close() -> void:
set_process(false)
hide()
func grab_levels() -> void:
selected_lvl_idx = -1
%OverloadMSG.hide()
%ErrorMSG.hide()
http_request.cancel_request()
for i in %OnlineLevelList.get_children():
i.queue_free()
$LoadingMSG.show()
var filter_str = ["", "", "&sort=plays", "&sort=rating"][filter]
var get_type = ["featured?", "get?", "get?", "get?"][filter]
var page_str = "&page=" + str(page_number)
var url = LSS_URL + "/api/levels/filter/" + get_type + "game=" + str(Global.LSS_GAME_ID) + "&authors=1" + filter_str + page_str + "&sortType=" + str(sort)
http_request.request(url, [], HTTPClient.METHOD_GET)
func level_list_retrieved(result := 0, response_code := 0, headers: PackedStringArray = [], body: PackedByteArray = []) -> void:
$LoadingMSG.hide()
var string = body.get_string_from_utf8()
if response_code != HTTPClient.RESPONSE_OK:
%ErrorMSG.show()
return
if string == "Too many requests, please slow down!":
%OverloadMSG.show()
return
var json = JSON.parse_string(string)
list = json
print(list)
spawn_containers()
%Page.values.clear()
for i in json.numberOfPages:
%Page.values.append(str(int(i + 1)))
func spawn_containers() -> void:
$HSeparator.show()
for i in list.levels:
var container = ONLINE_LEVEL_CONTAINER.instantiate()
container.level_name = i.name
if i.has("status"):
container.featured = i.status == "Featured"
container.level_author = i.author.username
container.difficulty = i.difficulty
container.level_id = i._id
container.level_selected.connect(show_info)
if i.has("thumbnail"):
if i.thumbnail != null:
container.thumbnail_url = i.thumbnail
%OnlineLevelList.add_child(container)
func show_info(container: OnlineLevelContainer) -> void:
selected_lvl_idx = container.get_index()
level_selected.emit(container)
func set_filter(filter_idx := 0) -> void:
filter = filter_idx
grab_levels()
func set_page(page_idx := 0) -> void:
page_number = page_idx + 1
grab_levels()
func set_order(order_idx := 0) -> void:
sort = [-1, 1][order_idx]
grab_levels()