Files
Super-Mario-Bros.-Remastere…/Scripts/Parts/LostLevelsEnding.gd
2025-09-13 16:30:32 +01:00

52 lines
1.8 KiB
GDScript

extends Level
var can_exit := false
var seen := false
func _enter_tree() -> void:
update_next_level_info()
seen = Global.game_beaten
Global.game_beaten = true
Global.can_time_tick = false
Global.current_level = self
if Global.world_num > 8:
Global.extra_worlds_win = true
update_theme()
Global.current_campaign = campaign
func _ready() -> void:
AudioManager.set_music_override(AudioManager.MUSIC_OVERRIDES.ENDING, 9999999, false)
Global.can_time_tick = false
SaveManager.visited_levels[SaveManager.get_level_idx(9, 1)] = "1"
$Text2/Hero.text = tr("CUTSCENE_LL_PEACH_4" if Global.player_characters[0] != "3" else "CUTSCENE_LL_PEACH_4F")
$Text2/Hurrah.text = tr("CUTSCENE_LL_PEACH_3").replace("{PLAYER}", tr(Player.CHARACTER_NAMES[int(Global.player_characters[0])]))
$ThankYou.text = tr("CUTSCENE_CASTLE_PEACH_1").replace("{PLAYER}", tr(Player.CHARACTER_NAMES[int(Global.player_characters[0])]))
func _process(_delta: float) -> void:
if can_exit and Input.is_action_just_pressed("jump_0"):
SaveManager.write_save()
if seen or Global.current_campaign == "SMBANN" or Global.world_num > 8 or Global.current_game_mode != Global.GameMode.CAMPAIGN:
Global.transition_to_scene("res://Scenes/Levels/TitleScreen.tscn")
else:
CreditsLevel.go_to_title_screen = false
Global.transition_to_scene("res://Scenes/Levels/Credits.tscn")
$LevelBG.combo_progress = 1
DiscoLevel.can_meter_tick = false
func tally_score() -> void:
add_lives_to_score()
func add_lives_to_score() -> void:
for i in Global.lives:
AudioManager.play_global_sfx("1_up")
Global.score += 100000
await get_tree().create_timer(0.5, false).timeout
func show_toads() -> void:
for i in $Toads.get_children():
i.show()
AudioManager.play_global_sfx("coin")
await get_tree().create_timer(0.7, false).timeout
await get_tree().create_timer(1, false).timeout
can_exit = true