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			17 lines
		
	
	
		
			452 B
		
	
	
	
		
			GDScript
		
	
	
	
	
	
			
		
		
	
	
			17 lines
		
	
	
		
			452 B
		
	
	
	
		
			GDScript
		
	
	
	
	
	
| extends PlayerState
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| 
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| func enter(_msg := {}) -> void:
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| 	player.can_hurt = false
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| 	player.has_jumped = false
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| 	player.crouching = false
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| 	player.get_node("CameraCenterJoint/RightWall").set_collision_layer_value(1, false)
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| 
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| func physics_update(delta: float) -> void:
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| 	if player.is_posing: 
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| 		player.velocity.x = 0
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| 		return
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| 	player.input_direction = 1
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| 	player.can_run = false
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| 	player.normal_state.handle_movement(delta)
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| 	player.normal_state.handle_animations()
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