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This PR adds animated tilesets! I spent the day working on these, and it wasn't easy. This is primarily to help animate the All-Stars' grass tiles. You should be able to animate the other tilesets as well, but I haven't tested them. JSONs are provided in the assets for Conveyer Belts and Liquids. There's two ways to animate the tilesets. The first is by the traditional way as used by `AnimatedSprite2D`, and the other is by how Godot animates tilesets normally as seen with the conveyer belts and liquids. The last thing is that while doing this, I actually managed to fix the Resource Pack bug where reloading also reloads the blocks! It was surprisingly straightforward. I just edited the `BlockClass.gd` file to erase the cells when a block is hit or destroyed. Let me know if you have any suggestions for things I should change or fix.
86 lines
1.0 KiB
JSON
86 lines
1.0 KiB
JSON
{
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"animations": {
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"default": {
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"Tile:0": {
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"frames": [
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{
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"duration": 1.0
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},
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{
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"duration": 1.0
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},
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{
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"duration": 1.0
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},
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{
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"duration": 1.0
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}
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],
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"mode": 0.0,
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"speed": 20.0
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},
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"Tile:1": {
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"frames": [
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{
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"duration": 1.0
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},
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{
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"duration": 1.0
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},
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{
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"duration": 1.0
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},
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{
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"duration": 1.0
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}
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],
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"mode": 0.0,
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"speed": 20.0
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},
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"Tile:2": {
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"frames": [
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{
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"duration": 1.0
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},
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{
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"duration": 1.0
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},
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{
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"duration": 1.0
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},
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{
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"duration": 1.0
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}
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],
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"mode": 0.0,
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"speed": 20.0
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},
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"Tile:3": {
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"frames": [
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{
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"duration": 1.0
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},
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{
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"duration": 1.0
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},
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{
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"duration": 1.0
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},
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{
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"duration": 1.0
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}
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],
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"mode": 0.0,
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"speed": 20.0
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}
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}
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},
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"variations": {
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"SMB1": {
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"source": "ConveyorBelt.png"
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},
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"SMBS": {
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"source": "ConveyorBeltSpecial.png"
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}
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}
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} |