Files
Super-Mario-Bros.-Remastere…/Assets/Sprites/Blocks/ConveyorBelt.json
KirbyKidJ 8b5d9afba9 Animated Tilesets for All-Stars Resource Packs
This PR adds animated tilesets! I spent the day working on these, and it wasn't easy. This is primarily to help animate the All-Stars' grass tiles. You should be able to animate the other tilesets as well, but I haven't tested them.

JSONs are provided in the assets for Conveyer Belts and Liquids. There's two ways to animate the tilesets. The first is by the traditional way as used by `AnimatedSprite2D`, and the other is by how Godot animates tilesets normally as seen with the conveyer belts and liquids.

The last thing is that while doing this, I actually managed to fix the Resource Pack bug where reloading also reloads the blocks! It was surprisingly straightforward. I just edited the `BlockClass.gd` file to erase the cells when a block is hit or destroyed.

Let me know if you have any suggestions for things I should change or fix.
2025-09-30 00:04:03 -07:00

86 lines
1.0 KiB
JSON

{
"animations": {
"default": {
"Tile:0": {
"frames": [
{
"duration": 1.0
},
{
"duration": 1.0
},
{
"duration": 1.0
},
{
"duration": 1.0
}
],
"mode": 0.0,
"speed": 20.0
},
"Tile:1": {
"frames": [
{
"duration": 1.0
},
{
"duration": 1.0
},
{
"duration": 1.0
},
{
"duration": 1.0
}
],
"mode": 0.0,
"speed": 20.0
},
"Tile:2": {
"frames": [
{
"duration": 1.0
},
{
"duration": 1.0
},
{
"duration": 1.0
},
{
"duration": 1.0
}
],
"mode": 0.0,
"speed": 20.0
},
"Tile:3": {
"frames": [
{
"duration": 1.0
},
{
"duration": 1.0
},
{
"duration": 1.0
},
{
"duration": 1.0
}
],
"mode": 0.0,
"speed": 20.0
}
}
},
"variations": {
"SMB1": {
"source": "ConveyorBelt.png"
},
"SMBS": {
"source": "ConveyorBeltSpecial.png"
}
}
}