Files
Super-Mario-Bros.-Remastere…/addons/better-terrain/editor/TerrainUndo.gd
2025-09-13 16:30:32 +01:00

191 lines
6.3 KiB
GDScript
Executable File

@tool
extends Node
var action_index := 0
var action_count := 0
var _current_action_index := 0
var _current_action_count := 0
func create_tile_restore_point(undo_manager: EditorUndoRedoManager, tm: TileMapLayer, cells: Array, and_surrounding_cells: bool = true) -> void:
if and_surrounding_cells:
cells = BetterTerrain._widen(tm, cells)
var restore := []
for c in cells:
restore.append([
c,
tm.get_cell_source_id(c),
tm.get_cell_atlas_coords(c),
tm.get_cell_alternative_tile(c)
])
undo_manager.add_undo_method(self, &"restore_tiles", tm, restore)
func create_tile_restore_point_area(undo_manager: EditorUndoRedoManager, tm: TileMapLayer, area: Rect2i, and_surrounding_cells: bool = true) -> void:
area.end += Vector2i.ONE
var restore := []
for y in range(area.position.y, area.end.y):
for x in range(area.position.x, area.end.x):
var c := Vector2i(x, y)
restore.append([
c,
tm.get_cell_source_id(c),
tm.get_cell_atlas_coords(c),
tm.get_cell_alternative_tile(c)
])
undo_manager.add_undo_method(self, &"restore_tiles", tm, restore)
if !and_surrounding_cells:
return
var edges := []
for x in range(area.position.x, area.end.x):
edges.append(Vector2i(x, area.position.y))
edges.append(Vector2i(x, area.end.y))
for y in range(area.position.y + 1, area.end.y - 1):
edges.append(Vector2i(area.position.x, y))
edges.append(Vector2i(area.end.x, y))
edges = BetterTerrain._widen_with_exclusion(tm, edges, area)
create_tile_restore_point(undo_manager, tm, edges, false)
func restore_tiles(tm: TileMapLayer, restore: Array) -> void:
for r in restore:
tm.set_cell(r[0], r[1], r[2], r[3])
func create_peering_restore_point(undo_manager: EditorUndoRedoManager, ts: TileSet) -> void:
var restore := []
for s in ts.get_source_count():
var source_id := ts.get_source_id(s)
var source := ts.get_source(source_id) as TileSetAtlasSource
if !source:
continue
for t in source.get_tiles_count():
var coord := source.get_tile_id(t)
for a in source.get_alternative_tiles_count(coord):
var alternate := source.get_alternative_tile_id(coord, a)
var td := source.get_tile_data(coord, alternate)
var tile_type := BetterTerrain.get_tile_terrain_type(td)
if tile_type == BetterTerrain.TileCategory.NON_TERRAIN:
continue
var peering_dict := {}
for c in BetterTerrain.tile_peering_keys(td):
peering_dict[c] = BetterTerrain.tile_peering_types(td, c)
var symmetry = BetterTerrain.get_tile_symmetry_type(td)
restore.append([source_id, coord, alternate, tile_type, peering_dict, symmetry])
undo_manager.add_undo_method(self, &"restore_peering", ts, restore)
func create_peering_restore_point_specific(undo_manager: EditorUndoRedoManager, ts: TileSet, protect: int) -> void:
var restore := []
for s in ts.get_source_count():
var source_id := ts.get_source_id(s)
var source := ts.get_source(source_id) as TileSetAtlasSource
if !source:
continue
for t in source.get_tiles_count():
var coord := source.get_tile_id(t)
for a in source.get_alternative_tiles_count(coord):
var alternate := source.get_alternative_tile_id(coord, a)
var td := source.get_tile_data(coord, alternate)
var tile_type := BetterTerrain.get_tile_terrain_type(td)
if tile_type == BetterTerrain.TileCategory.NON_TERRAIN:
continue
var to_restore : bool = tile_type == protect
var terrain := BetterTerrain.get_terrain(ts, tile_type)
var cells = BetterTerrain.data.get_terrain_peering_cells(ts, terrain.type)
for c in cells:
if protect in BetterTerrain.tile_peering_types(td, c):
to_restore = true
break
if !to_restore:
continue
var peering_dict := {}
for c in cells:
peering_dict[c] = BetterTerrain.tile_peering_types(td, c)
var symmetry = BetterTerrain.get_tile_symmetry_type(td)
restore.append([source_id, coord, alternate, tile_type, peering_dict, symmetry])
undo_manager.add_undo_method(self, &"restore_peering", ts, restore)
func create_peering_restore_point_tile(undo_manager: EditorUndoRedoManager, ts: TileSet, source_id: int, coord: Vector2i, alternate: int) -> void:
var source := ts.get_source(source_id) as TileSetAtlasSource
var td := source.get_tile_data(coord, alternate)
var tile_type := BetterTerrain.get_tile_terrain_type(td)
var restore := []
var peering_dict := {}
for c in BetterTerrain.tile_peering_keys(td):
peering_dict[c] = BetterTerrain.tile_peering_types(td, c)
var symmetry = BetterTerrain.get_tile_symmetry_type(td)
restore.append([source_id, coord, alternate, tile_type, peering_dict, symmetry])
undo_manager.add_undo_method(self, &"restore_peering", ts, restore)
func restore_peering(ts: TileSet, restore: Array) -> void:
for r in restore:
var source := ts.get_source(r[0]) as TileSetAtlasSource
var td := source.get_tile_data(r[1], r[2])
BetterTerrain.set_tile_terrain_type(ts, td, r[3])
var peering_types = r[4]
for peering in peering_types:
var types := BetterTerrain.tile_peering_types(td, peering)
for t in types:
BetterTerrain.remove_tile_peering_type(ts, td, peering, t)
for t in peering_types[peering]:
BetterTerrain.add_tile_peering_type(ts, td, peering, t)
var symmetry = r[5]
BetterTerrain.set_tile_symmetry_type(ts, td, symmetry)
func create_terrain_type_restore_point(undo_manager: EditorUndoRedoManager, ts: TileSet) -> void:
var count = BetterTerrain.terrain_count(ts)
var restore = []
for i in count:
restore.push_back(BetterTerrain.get_terrain(ts, i))
undo_manager.add_undo_method(self, &"restore_terrain", ts, restore)
func restore_terrain(ts: TileSet, restore: Array) -> void:
for i in restore.size():
var r = restore[i]
BetterTerrain.set_terrain(ts, i, r.name, r.color, r.type, r.categories, r.icon)
func add_do_method(undo_manager: EditorUndoRedoManager, object:Object, method:StringName, args:Array):
if action_index > _current_action_index:
_current_action_index = action_index
_current_action_count = action_count
if action_count > _current_action_count:
_current_action_count = action_count
undo_manager.add_do_method(self, "_do_method", object, method, args, action_count)
func _do_method(object:Object, method:StringName, args:Array, this_action_count:int):
if this_action_count >= _current_action_count:
object.callv(method, args)
func finish_action():
_current_action_count = 0