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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
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40 lines
1.0 KiB
GDScript
40 lines
1.0 KiB
GDScript
@icon("res://Assets/Sprites/Editor/Enemy.png")
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class_name Enemy
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extends CharacterBody2D
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signal killed(direction: int)
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@export var on_screen_enabler: VisibleOnScreenNotifier2D = null
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@export var score_note_adder: ScoreNoteSpawner = null
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var direction := -1
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func damage_player(player: Player) -> void:
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player.damage()
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func apply_enemy_gravity(delta: float) -> void:
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velocity.y += (Global.entity_gravity / delta) * delta
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velocity.y = clamp(velocity.y, -INF, Global.entity_max_fall_speed)
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func die() -> void:
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killed.emit([-1, 1].pick_random())
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DiscoLevel.combo_amount += 1
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DiscoLevel.combo_meter = 100
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queue_free()
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func die_from_object(obj: Node2D) -> void:
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var dir = sign(global_position.x - obj.global_position.x)
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if dir == 0:
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dir = [-1, 1].pick_random()
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DiscoLevel.combo_amount += 1
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killed.emit(dir)
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queue_free()
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func flag_die() -> void:
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if on_screen_enabler != null:
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if on_screen_enabler.is_on_screen():
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queue_free()
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Global.score += 500
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if score_note_adder != null:
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score_note_adder.spawn_note(500)
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