mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-21 23:18:11 +00:00
69 lines
1.9 KiB
GDScript
69 lines
1.9 KiB
GDScript
class_name ROMVerifier
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extends Node
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var args = OS.get_cmdline_args()
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const VALID_HASH := "c9b34443c0414f3b91ef496d8cfee9fdd72405d673985afa11fb56732c96152b"
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func _ready() -> void:
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Global.get_node("GameHUD").hide()
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var validRomFound = false
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for i in args:
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if(is_valid_rom((i))):
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on_file_dropped(args)
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validRomFound = true
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if(!validRomFound):
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get_window().files_dropped.connect(on_file_dropped)
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await get_tree().physics_frame
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
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DisplayServer.window_set_flag(DisplayServer.WINDOW_FLAG_BORDERLESS, false)
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func on_file_dropped(files: PackedStringArray) -> void:
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for i in files:
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if i.contains(".zip"):
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zip_error()
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return
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elif is_valid_rom(i):
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Global.rom_path = i
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verified()
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copy_rom(i)
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return
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error()
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func copy_rom(file_path := "") -> void:
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DirAccess.copy_absolute(file_path, Global.ROM_PATH)
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static func get_hash(file_path := "") -> String:
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var file_bytes = FileAccess.open(file_path, FileAccess.READ).get_buffer(40976)
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var data = file_bytes.slice(16)
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return Marshalls.raw_to_base64(data).sha256_text()
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static func is_valid_rom(rom_path := "") -> bool:
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return get_hash(rom_path) == VALID_HASH
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func error() -> void:
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%Error.show()
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$ErrorSFX.play()
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func zip_error() -> void:
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$ErrorSFX.play()
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%ZipError.show()
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func verified() -> void:
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$BGM.queue_free()
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%DefaultText.queue_free()
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%SuccessMSG.show()
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$SuccessSFX.play()
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await get_tree().create_timer(3, false).timeout
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if not Global.rom_assets_exist:
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Global.transition_to_scene("res://Scenes/Levels/RomResourceGenerator.tscn")
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else:
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Global.transition_to_scene("res://Scenes/Levels/TitleScreen.tscn")
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func _exit_tree() -> void:
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Global.get_node("GameHUD").show()
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func create_file_pointer(file_path := "") -> void:
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var pointer = FileAccess.open(Global.ROM_POINTER_PATH, FileAccess.WRITE)
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pointer.store_string(file_path)
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pointer.close()
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