Files
Super-Mario-Bros.-Remastere…/Scripts/Classes/Entities/Items/ClockItem.gd
2025-09-13 16:30:32 +01:00

8 lines
227 B
GDScript

extends PowerUpItem
func collect_item(_player: Player) -> void:
AudioManager.play_sfx("clock_get", global_position)
$Label/AnimationPlayer.play("Appear")
Global.time = clamp(Global.time + 100, 0, 999)
Global.score += 1000