Files
Super-Mario-Bros.-Remastere…/addons/better-terrain/editor/TileView.gd
2025-09-13 16:30:32 +01:00

897 lines
33 KiB
GDScript
Executable File

@tool
extends Control
signal paste_occurred
signal change_zoom_level(value)
signal terrain_updated(index)
@onready var checkerboard := get_theme_icon("Checkerboard", "EditorIcons")
@onready var paint_symmetry_icons := [
null,
preload("res://addons/better-terrain/icons/paint-symmetry/SymmetryMirror.svg"),
preload("res://addons/better-terrain/icons/paint-symmetry/SymmetryFlip.svg"),
preload("res://addons/better-terrain/icons/paint-symmetry/SymmetryReflect.svg"),
preload("res://addons/better-terrain/icons/paint-symmetry/SymmetryRotateClockwise.svg"),
preload("res://addons/better-terrain/icons/paint-symmetry/SymmetryRotateCounterClockwise.svg"),
preload("res://addons/better-terrain/icons/paint-symmetry/SymmetryRotate180.svg"),
preload("res://addons/better-terrain/icons/paint-symmetry/SymmetryRotateAll.svg"),
preload("res://addons/better-terrain/icons/paint-symmetry/SymmetryAll.svg"),
]
# Draw checkerboard and tiles with specific materials in
# individual canvas items via rendering server
var _canvas_item_map = {}
var _canvas_item_background : RID
var tileset: TileSet
var disabled_sources: Array[int] = []: set = set_disabled_sources
var paint := BetterTerrain.TileCategory.NON_TERRAIN
var paint_symmetry := BetterTerrain.SymmetryType.NONE
var highlighted_tile_part := { valid = false }
var zoom_level := 1.0
var tiles_size : Vector2
var tile_size : Vector2i
var tile_part_size : Vector2
var alternate_size : Vector2
var alternate_lookup := []
var initial_click : Vector2i
var prev_position : Vector2i
var current_position : Vector2i
var selection_start : Vector2i
var selection_end : Vector2i
var selection_rect : Rect2i
var selected_tile_states : Array[Dictionary] = []
var copied_tile_states : Array[Dictionary] = []
var staged_paste_tile_states : Array[Dictionary] = []
var pick_icon_terrain : int = -1
var pick_icon_terrain_cancel := false
var undo_manager : EditorUndoRedoManager
var terrain_undo
# Modes for painting
enum PaintMode {
NO_PAINT,
PAINT_TYPE,
PAINT_PEERING,
PAINT_SYMMETRY,
SELECT,
PASTE
}
var paint_mode := PaintMode.NO_PAINT
# Actual interactions for painting
enum PaintAction {
NO_ACTION,
DRAW_TYPE,
ERASE_TYPE,
DRAW_PEERING,
ERASE_PEERING,
DRAW_SYMMETRY,
ERASE_SYMMETRY,
SELECT,
PASTE
}
var paint_action := PaintAction.NO_ACTION
const ALTERNATE_TILE_MARGIN := 18
func _enter_tree() -> void:
_canvas_item_background = RenderingServer.canvas_item_create()
RenderingServer.canvas_item_set_parent(_canvas_item_background, get_canvas_item())
RenderingServer.canvas_item_set_draw_behind_parent(_canvas_item_background, true)
func _exit_tree() -> void:
RenderingServer.free_rid(_canvas_item_background)
for p in _canvas_item_map:
RenderingServer.free_rid(_canvas_item_map[p])
_canvas_item_map.clear()
func refresh_tileset(ts: TileSet) -> void:
tileset = ts
tiles_size = Vector2.ZERO
alternate_size = Vector2.ZERO
alternate_lookup = []
disabled_sources = []
if !tileset:
return
for s in tileset.get_source_count():
var source_id := tileset.get_source_id(s)
var source := tileset.get_source(source_id) as TileSetAtlasSource
if !source or !source.texture:
continue
tiles_size.x = max(tiles_size.x, source.texture.get_width())
tiles_size.y += source.texture.get_height()
tile_size = source.texture_region_size
tile_part_size = Vector2(tile_size) / 3.0
for t in source.get_tiles_count():
var coord := source.get_tile_id(t)
var alt_count := source.get_alternative_tiles_count(coord)
if alt_count <= 1:
continue
var rect := source.get_tile_texture_region(coord, 0)
alternate_lookup.append([rect.size, source_id, coord])
alternate_size.x = max(alternate_size.x, rect.size.x * (alt_count - 1))
alternate_size.y += rect.size.y
_on_zoom_value_changed(zoom_level)
func is_tile_in_source(source: TileSetAtlasSource, coord: Vector2i) -> bool:
var origin := source.get_tile_at_coords(coord)
if origin == Vector2i(-1, -1):
return false
# Animation frames are not needed
var size := source.get_tile_size_in_atlas(origin)
return coord.x < origin.x + size.x and coord.y < origin.y + size.y
func _build_tile_part_from_position(result: Dictionary, position: Vector2i, rect: Rect2) -> void:
result.rect = rect
var type := BetterTerrain.get_tile_terrain_type(result.data)
if type == BetterTerrain.TileCategory.NON_TERRAIN:
return
result.terrain_type = type
var normalize_position := (Vector2(position) - rect.position) / rect.size
var terrain := BetterTerrain.get_terrain(tileset, type)
if !terrain.valid:
return
for p in BetterTerrain.data.get_terrain_peering_cells(tileset, terrain.type):
var side_polygon = BetterTerrain.data.peering_polygon(tileset, terrain.type, p)
if Geometry2D.is_point_in_polygon(normalize_position, side_polygon):
result.peering = p
result.polygon = side_polygon
break
func tile_part_from_position(position: Vector2i) -> Dictionary:
if !tileset:
return { valid = false }
var offset := Vector2.ZERO
var alt_offset := Vector2.RIGHT * (zoom_level * tiles_size.x + ALTERNATE_TILE_MARGIN)
if Rect2(alt_offset, zoom_level * alternate_size).has_point(position):
for a in alternate_lookup:
if a[1] in disabled_sources:
continue
var next_offset_y = alt_offset.y + zoom_level * a[0].y
if position.y > next_offset_y:
alt_offset.y = next_offset_y
continue
var source := tileset.get_source(a[1]) as TileSetAtlasSource
if !source:
break
var count := source.get_alternative_tiles_count(a[2])
var index := int((position.x - alt_offset.x) / (zoom_level * a[0].x)) + 1
if index < count:
var alt_id := source.get_alternative_tile_id(a[2], index)
var target_rect := Rect2(
alt_offset + Vector2.RIGHT * (index - 1) * zoom_level * a[0].x,
zoom_level * a[0]
)
var result := {
valid = true,
source_id = a[1],
coord = a[2],
alternate = alt_id,
data = source.get_tile_data(a[2], alt_id)
}
_build_tile_part_from_position(result, position, target_rect)
return result
else:
for s in tileset.get_source_count():
var source_id := tileset.get_source_id(s)
if source_id in disabled_sources:
continue
var source := tileset.get_source(source_id) as TileSetAtlasSource
if !source || !source.texture:
continue
for t in source.get_tiles_count():
var coord := source.get_tile_id(t)
var rect := source.get_tile_texture_region(coord, 0)
var target_rect := Rect2(offset + zoom_level * rect.position, zoom_level * rect.size)
if !target_rect.has_point(position):
continue
var result := {
valid = true,
source_id = source_id,
coord = coord,
alternate = 0,
data = source.get_tile_data(coord, 0)
}
_build_tile_part_from_position(result, position, target_rect)
return result
offset.y += zoom_level * source.texture.get_height()
return { valid = false }
func tile_rect_from_position(position: Vector2i) -> Rect2:
if !tileset:
return Rect2(-1,-1,0,0)
var offset := Vector2.ZERO
var alt_offset := Vector2.RIGHT * (zoom_level * tiles_size.x + ALTERNATE_TILE_MARGIN)
if Rect2(alt_offset, zoom_level * alternate_size).has_point(position):
for a in alternate_lookup:
if a[1] in disabled_sources:
continue
var next_offset_y = alt_offset.y + zoom_level * a[0].y
if position.y > next_offset_y:
alt_offset.y = next_offset_y
continue
var source := tileset.get_source(a[1]) as TileSetAtlasSource
if !source:
break
var count := source.get_alternative_tiles_count(a[2])
var index := int((position.x - alt_offset.x) / (zoom_level * a[0].x)) + 1
if index < count:
var target_rect := Rect2(
alt_offset + Vector2.RIGHT * (index - 1) * zoom_level * a[0].x,
zoom_level * a[0]
)
return target_rect
else:
for s in tileset.get_source_count():
var source_id := tileset.get_source_id(s)
if source_id in disabled_sources:
continue
var source := tileset.get_source(source_id) as TileSetAtlasSource
if !source:
continue
for t in source.get_tiles_count():
var coord := source.get_tile_id(t)
var rect := source.get_tile_texture_region(coord, 0)
var target_rect := Rect2(offset + zoom_level * rect.position, zoom_level * rect.size)
if target_rect.has_point(position):
return target_rect
offset.y += zoom_level * source.texture.get_height()
return Rect2(-1,-1,0,0)
func tile_parts_from_rect(rect:Rect2) -> Array[Dictionary]:
if !tileset:
return []
var tiles:Array[Dictionary] = []
var offset := Vector2.ZERO
var alt_offset := Vector2.RIGHT * (zoom_level * tiles_size.x + ALTERNATE_TILE_MARGIN)
for s in tileset.get_source_count():
var source_id := tileset.get_source_id(s)
if source_id in disabled_sources:
continue
var source := tileset.get_source(source_id) as TileSetAtlasSource
if !source:
continue
for t in source.get_tiles_count():
var coord := source.get_tile_id(t)
var tile_rect := source.get_tile_texture_region(coord, 0)
var target_rect := Rect2(offset + zoom_level * tile_rect.position, zoom_level * tile_rect.size)
if target_rect.intersects(rect):
var result := {
valid = true,
source_id = source_id,
coord = coord,
alternate = 0,
data = source.get_tile_data(coord, 0)
}
var pos = target_rect.position + target_rect.size/2
_build_tile_part_from_position(result, pos, target_rect)
tiles.push_back(result)
var alt_count := source.get_alternative_tiles_count(coord)
for a in alt_count:
var alt_id := 0
if a == 0:
continue
target_rect = Rect2(alt_offset + zoom_level * (a - 1) * tile_rect.size.x * Vector2.RIGHT, zoom_level * tile_rect.size)
alt_id = source.get_alternative_tile_id(coord, a)
if target_rect.intersects(rect):
var td := source.get_tile_data(coord, alt_id)
var result := {
valid = true,
source_id = source_id,
coord = coord,
alternate = alt_id,
data = td
}
var pos = target_rect.position + target_rect.size/2
_build_tile_part_from_position(result, pos, target_rect)
tiles.push_back(result)
if alt_count > 1:
alt_offset.y += zoom_level * tile_rect.size.y
offset.y += zoom_level * source.texture.get_height()
return tiles
func _get_canvas_item(td: TileData) -> RID:
if !td.material:
return self.get_canvas_item()
if _canvas_item_map.has(td.material):
return _canvas_item_map[td.material]
var rid = RenderingServer.canvas_item_create()
RenderingServer.canvas_item_set_material(rid, td.material.get_rid())
RenderingServer.canvas_item_set_parent(rid, get_canvas_item())
RenderingServer.canvas_item_set_draw_behind_parent(rid, true)
RenderingServer.canvas_item_set_default_texture_filter(rid, RenderingServer.CANVAS_ITEM_TEXTURE_FILTER_NEAREST)
_canvas_item_map[td.material] = rid
return rid
func _draw_tile_data(texture: Texture2D, rect: Rect2, src_rect: Rect2, td: TileData, draw_sides: bool = true) -> void:
var flipped_rect := rect
if td.flip_h:
flipped_rect.size.x = -rect.size.x
if td.flip_v:
flipped_rect.size.y = -rect.size.y
RenderingServer.canvas_item_add_texture_rect_region(
_get_canvas_item(td),
flipped_rect,
texture.get_rid(),
src_rect,
td.modulate,
td.transpose
)
var type := BetterTerrain.get_tile_terrain_type(td)
if type == BetterTerrain.TileCategory.NON_TERRAIN:
draw_rect(rect, Color(0.1, 0.1, 0.1, 0.5), true)
return
var terrain := BetterTerrain.get_terrain(tileset, type)
if !terrain.valid:
return
var transform := Transform2D(0.0, rect.size, 0.0, rect.position)
var center_polygon = transform * BetterTerrain.data.peering_polygon(tileset, terrain.type, -1)
draw_colored_polygon(center_polygon, Color(terrain.color, 0.6))
if terrain.type == BetterTerrain.TerrainType.DECORATION:
center_polygon.append(center_polygon[0])
draw_polyline(center_polygon, Color.BLACK)
if paint < BetterTerrain.TileCategory.EMPTY or paint >= BetterTerrain.terrain_count(tileset):
return
if not draw_sides:
return
var paint_terrain := BetterTerrain.get_terrain(tileset, paint)
for p in BetterTerrain.data.get_terrain_peering_cells(tileset, terrain.type):
if paint in BetterTerrain.tile_peering_types(td, p):
var side_polygon = transform * BetterTerrain.data.peering_polygon(tileset, terrain.type, p)
draw_colored_polygon(side_polygon, Color(paint_terrain.color, 0.6))
if paint_terrain.type == BetterTerrain.TerrainType.DECORATION:
side_polygon.append(side_polygon[0])
draw_polyline(side_polygon, Color.BLACK)
func _draw_tile_symmetry(texture: Texture2D, rect: Rect2, src_rect: Rect2, td: TileData, draw_icon: bool = true) -> void:
var flipped_rect := rect
if td.flip_h:
flipped_rect.size.x = -rect.size.x
if td.flip_v:
flipped_rect.size.y = -rect.size.y
RenderingServer.canvas_item_add_texture_rect_region(
_get_canvas_item(td),
flipped_rect,
texture.get_rid(),
src_rect,
td.modulate,
td.transpose
)
if not draw_icon:
return
var symmetry_type = BetterTerrain.get_tile_symmetry_type(td)
if symmetry_type == 0:
return
var symmetry_icon = paint_symmetry_icons[symmetry_type]
RenderingServer.canvas_item_add_texture_rect_region(
_get_canvas_item(td),
rect,
symmetry_icon.get_rid(),
Rect2(Vector2.ZERO, symmetry_icon.get_size()),
Color(1,1,1,0.5)
)
func _draw() -> void:
if !tileset:
return
# Clear material-based render targets
RenderingServer.canvas_item_clear(_canvas_item_background)
for p in _canvas_item_map:
RenderingServer.canvas_item_clear(_canvas_item_map[p])
var offset := Vector2.ZERO
var alt_offset := Vector2.RIGHT * (zoom_level * tiles_size.x + ALTERNATE_TILE_MARGIN)
RenderingServer.canvas_item_add_texture_rect(
_canvas_item_background,
Rect2(alt_offset, zoom_level * alternate_size),
checkerboard.get_rid(),
true
)
for s in tileset.get_source_count():
var source_id := tileset.get_source_id(s)
if source_id in disabled_sources:
continue
var source := tileset.get_source(source_id) as TileSetAtlasSource
if !source or !source.texture:
continue
RenderingServer.canvas_item_add_texture_rect(
_canvas_item_background,
Rect2(offset, zoom_level * source.texture.get_size()),
checkerboard.get_rid(),
true
)
for t in source.get_tiles_count():
var coord := source.get_tile_id(t)
var rect := source.get_tile_texture_region(coord, 0)
var alt_count := source.get_alternative_tiles_count(coord)
var target_rect : Rect2
for a in alt_count:
var alt_id := 0
if a == 0:
target_rect = Rect2(offset + zoom_level * rect.position, zoom_level * rect.size)
else:
target_rect = Rect2(alt_offset + zoom_level * (a - 1) * rect.size.x * Vector2.RIGHT, zoom_level * rect.size)
alt_id = source.get_alternative_tile_id(coord, a)
var td := source.get_tile_data(coord, alt_id)
var drawing_current = BetterTerrain.get_tile_terrain_type(td) == paint
if paint_mode == PaintMode.PAINT_SYMMETRY:
_draw_tile_symmetry(source.texture, target_rect, rect, td, drawing_current)
else:
_draw_tile_data(source.texture, target_rect, rect, td)
if drawing_current:
draw_rect(target_rect.grow(-1), Color(0,0,0, 0.75), false, 1)
draw_rect(target_rect, Color(1,1,1, 0.75), false, 1)
if paint_mode == PaintMode.SELECT:
if selected_tile_states.any(func(v):
return v.part.data == td
):
draw_rect(target_rect.grow(-1), Color.DEEP_SKY_BLUE, false, 2)
if alt_count > 1:
alt_offset.y += zoom_level * rect.size.y
# Blank out unused or uninteresting tiles
var size := source.get_atlas_grid_size()
for y in size.y:
for x in size.x:
var pos := Vector2i(x, y)
if !is_tile_in_source(source, pos):
var atlas_pos := source.margins + pos * (source.separation + source.texture_region_size)
draw_rect(Rect2(offset + zoom_level * atlas_pos, zoom_level * source.texture_region_size), Color(0.0, 0.0, 0.0, 0.8), true)
offset.y += zoom_level * source.texture.get_height()
# Blank out unused alternate tile sections
alt_offset = Vector2.RIGHT * (zoom_level * tiles_size.x + ALTERNATE_TILE_MARGIN)
for a in alternate_lookup:
if a[1] in disabled_sources:
continue
var source := tileset.get_source(a[1]) as TileSetAtlasSource
if source:
var count := source.get_alternative_tiles_count(a[2]) - 1
var occupied_width = count * zoom_level * a[0].x
var area := Rect2(
alt_offset.x + occupied_width,
alt_offset.y,
zoom_level * alternate_size.x - occupied_width,
zoom_level * a[0].y
)
draw_rect(area, Color(0.0, 0.0, 0.0, 0.8), true)
alt_offset.y += zoom_level * a[0].y
if highlighted_tile_part.valid:
if paint_mode == PaintMode.PAINT_PEERING and highlighted_tile_part.has("polygon"):
var transform := Transform2D(0.0, highlighted_tile_part.rect.size - 2 * Vector2.ONE, 0.0, highlighted_tile_part.rect.position + Vector2.ONE)
draw_colored_polygon(transform * highlighted_tile_part.polygon, Color(Color.WHITE, 0.2))
if paint_mode != PaintMode.NO_PAINT:
var inner_rect := Rect2(highlighted_tile_part.rect.position + Vector2.ONE, highlighted_tile_part.rect.size - 2 * Vector2.ONE)
draw_rect(inner_rect, Color.WHITE, false)
if paint_mode == PaintMode.PAINT_SYMMETRY:
if paint_symmetry > 0:
var symmetry_icon = paint_symmetry_icons[paint_symmetry]
draw_texture_rect(symmetry_icon, highlighted_tile_part.rect, false, Color(0.5,0.75,1,0.5))
if paint_mode == PaintMode.SELECT:
draw_rect(selection_rect, Color.WHITE, false)
if paint_mode == PaintMode.PASTE:
if staged_paste_tile_states.size() > 0:
var base_rect = staged_paste_tile_states[0].base_rect
var paint_terrain := BetterTerrain.get_terrain(tileset, paint)
var paint_terrain_type = paint_terrain.type
if paint_terrain_type == BetterTerrain.TerrainType.CATEGORY:
paint_terrain_type = 0
for state in staged_paste_tile_states:
var staged_rect:Rect2 = state.base_rect
staged_rect.position -= base_rect.position + base_rect.size / 2
staged_rect.position *= zoom_level
staged_rect.size *= zoom_level
staged_rect.position += Vector2(current_position)
var real_rect = tile_rect_from_position(staged_rect.get_center())
if real_rect.position.x >= 0:
draw_rect(real_rect, Color(0,0,0, 0.3), true)
var transform := Transform2D(0.0, real_rect.size, 0.0, real_rect.position)
var tile_sides = BetterTerrain.data.get_terrain_peering_cells(tileset, paint_terrain_type)
for p in tile_sides:
if state.paint in BetterTerrain.tile_peering_types(state.part.data, p):
var side_polygon = BetterTerrain.data.peering_polygon(tileset, paint_terrain_type, p)
var color = Color(paint_terrain.color, 0.6)
draw_colored_polygon(transform * side_polygon, color)
draw_rect(staged_rect, Color.DEEP_PINK, false)
func delete_selection():
undo_manager.create_action("Delete tile terrain peering types", UndoRedo.MERGE_DISABLE, tileset)
for t in selected_tile_states:
for side in range(16):
var old_peering = BetterTerrain.tile_peering_types(t.part.data, side)
if old_peering.has(paint):
undo_manager.add_do_method(BetterTerrain, &"remove_tile_peering_type", tileset, t.part.data, side, paint)
undo_manager.add_undo_method(BetterTerrain, &"add_tile_peering_type", tileset, t.part.data, side, paint)
undo_manager.add_do_method(self, &"queue_redraw")
undo_manager.add_undo_method(self, &"queue_redraw")
undo_manager.commit_action()
func toggle_selection():
undo_manager.create_action("Toggle tile terrain", UndoRedo.MERGE_DISABLE, tileset, true)
for t in selected_tile_states:
var type := BetterTerrain.get_tile_terrain_type(t.part.data)
var goal := paint if paint != type else BetterTerrain.TileCategory.NON_TERRAIN
terrain_undo.add_do_method(undo_manager, BetterTerrain, &"set_tile_terrain_type", [tileset, t.part.data, goal])
if goal == BetterTerrain.TileCategory.NON_TERRAIN:
terrain_undo.create_peering_restore_point_tile(
undo_manager,
tileset,
t.part.source_id,
t.part.coord,
t.part.alternate
)
else:
undo_manager.add_undo_method(BetterTerrain, &"set_tile_terrain_type", tileset, t.part.data, type)
terrain_undo.add_do_method(undo_manager, self, &"queue_redraw", [])
undo_manager.add_undo_method(self, &"queue_redraw")
undo_manager.commit_action()
terrain_undo.action_count += 1
func copy_selection():
copied_tile_states = selected_tile_states
func paste_selection():
staged_paste_tile_states = copied_tile_states
selected_tile_states = []
paint_mode = PaintMode.PASTE
paint_action = PaintAction.PASTE
paste_occurred.emit()
queue_redraw()
func set_disabled_sources(list):
disabled_sources = list
queue_redraw()
func emit_terrain_updated(index):
terrain_updated.emit(index)
func _gui_input(event) -> void:
if event is InputEventKey and event.is_pressed():
if event.keycode == KEY_DELETE and not event.echo:
accept_event()
delete_selection()
if event.keycode == KEY_ENTER and not event.echo:
accept_event()
toggle_selection()
if event.keycode == KEY_ESCAPE and not event.echo:
accept_event()
if paint_action == PaintAction.PASTE:
staged_paste_tile_states = []
paint_mode = PaintMode.SELECT
paint_action = PaintAction.NO_ACTION
selection_start = Vector2i(-1,-1)
if event.keycode == KEY_C and (event.ctrl_pressed or event.meta_pressed) and not event.echo:
accept_event()
copy_selection()
if event.keycode == KEY_X and (event.ctrl_pressed or event.meta_pressed) and not event.echo:
accept_event()
copy_selection()
delete_selection()
if event.keycode == KEY_V and (event.ctrl_pressed or event.meta_pressed) and not event.echo:
accept_event()
paste_selection()
if event is InputEventMouseButton:
if event.button_index == MOUSE_BUTTON_WHEEL_UP and (event.ctrl_pressed or event.meta_pressed):
accept_event()
change_zoom_level.emit(zoom_level * 1.1)
if event.button_index == MOUSE_BUTTON_WHEEL_DOWN and (event.ctrl_pressed or event.meta_pressed):
accept_event()
change_zoom_level.emit(zoom_level / 1.1)
var released : bool = event is InputEventMouseButton and (not event.pressed and (event.button_index == MOUSE_BUTTON_LEFT or event.button_index == MOUSE_BUTTON_RIGHT))
if released:
paint_action = PaintAction.NO_ACTION
if event is InputEventMouseMotion:
prev_position = current_position
current_position = event.position
var tile := tile_part_from_position(event.position)
if tile.valid != highlighted_tile_part.valid or\
(tile.valid and tile.data != highlighted_tile_part.data) or\
(tile.valid and tile.get("peering") != highlighted_tile_part.get("peering")) or\
event.button_mask & MOUSE_BUTTON_LEFT and paint_action == PaintAction.SELECT:
queue_redraw()
highlighted_tile_part = tile
var clicked : bool = event is InputEventMouseButton and (event.pressed and (event.button_index == MOUSE_BUTTON_LEFT or event.button_index == MOUSE_BUTTON_RIGHT))
if clicked:
initial_click = current_position
selection_start = Vector2i(-1,-1)
terrain_undo.action_index += 1
terrain_undo.action_count = 0
if released:
terrain_undo.finish_action()
selection_rect = Rect2i(0,0,0,0)
queue_redraw()
if paint_action == PaintAction.PASTE:
if event is InputEventMouseMotion:
queue_redraw()
if clicked:
if event.button_index == MOUSE_BUTTON_LEFT and staged_paste_tile_states.size() > 0:
undo_manager.create_action("Paste tile terrain peering types", UndoRedo.MERGE_DISABLE, tileset)
var base_rect = staged_paste_tile_states[0].base_rect
for p in staged_paste_tile_states:
var staged_rect:Rect2 = p.base_rect
staged_rect.position -= base_rect.position + base_rect.size / 2
staged_rect.position *= zoom_level
staged_rect.size *= zoom_level
staged_rect.position += Vector2(current_position)
var old_tile_part = tile_part_from_position(staged_rect.get_center())
var new_tile_state = p
if (not old_tile_part.valid) or (not new_tile_state.part.valid):
continue
for side in range(16):
var old_peering = BetterTerrain.tile_peering_types(old_tile_part.data, side)
var new_sides = new_tile_state.sides
if new_sides.has(side) and not old_peering.has(paint):
undo_manager.add_do_method(BetterTerrain, &"add_tile_peering_type", tileset, old_tile_part.data, side, paint)
undo_manager.add_undo_method(BetterTerrain, &"remove_tile_peering_type", tileset, old_tile_part.data, side, paint)
elif old_peering.has(paint) and not new_sides.has(side):
undo_manager.add_do_method(BetterTerrain, &"remove_tile_peering_type", tileset, old_tile_part.data, side, paint)
undo_manager.add_undo_method(BetterTerrain, &"add_tile_peering_type", tileset, old_tile_part.data, side, paint)
var old_symmetry = BetterTerrain.get_tile_symmetry_type(old_tile_part.data)
var new_symmetry = new_tile_state.symmetry
if new_symmetry != old_symmetry:
undo_manager.add_do_method(BetterTerrain, &"set_tile_symmetry_type", tileset, old_tile_part.data, new_symmetry)
undo_manager.add_undo_method(BetterTerrain, &"set_tile_symmetry_type", tileset, old_tile_part.data, old_symmetry)
undo_manager.add_do_method(self, &"queue_redraw")
undo_manager.add_undo_method(self, &"queue_redraw")
undo_manager.commit_action()
staged_paste_tile_states = []
paint_mode = PaintMode.SELECT
paint_action = PaintAction.SELECT
return
if clicked and pick_icon_terrain >= 0:
highlighted_tile_part = tile_part_from_position(current_position)
if !highlighted_tile_part.valid:
return
var t = BetterTerrain.get_terrain(tileset, paint)
var prev_icon = t.icon.duplicate()
var icon = {
source_id = highlighted_tile_part.source_id,
coord = highlighted_tile_part.coord
}
undo_manager.create_action("Edit terrain details", UndoRedo.MERGE_DISABLE, tileset)
undo_manager.add_do_method(BetterTerrain, &"set_terrain", tileset, paint, t.name, t.color, t.type, t.categories, icon)
undo_manager.add_do_method(self, &"emit_terrain_updated", paint)
undo_manager.add_undo_method(BetterTerrain, &"set_terrain", tileset, paint, t.name, t.color, t.type, t.categories, prev_icon)
undo_manager.add_undo_method(self, &"emit_terrain_updated", paint)
undo_manager.commit_action()
pick_icon_terrain = -1
return
if pick_icon_terrain_cancel:
pick_icon_terrain = -1
pick_icon_terrain_cancel = false
if paint != BetterTerrain.TileCategory.NON_TERRAIN and clicked:
paint_action = PaintAction.NO_ACTION
if highlighted_tile_part.valid:
match [paint_mode, event.button_index]:
[PaintMode.PAINT_TYPE, MOUSE_BUTTON_LEFT]: paint_action = PaintAction.DRAW_TYPE
[PaintMode.PAINT_TYPE, MOUSE_BUTTON_RIGHT]: paint_action = PaintAction.ERASE_TYPE
[PaintMode.PAINT_PEERING, MOUSE_BUTTON_LEFT]: paint_action = PaintAction.DRAW_PEERING
[PaintMode.PAINT_PEERING, MOUSE_BUTTON_RIGHT]: paint_action = PaintAction.ERASE_PEERING
[PaintMode.PAINT_SYMMETRY, MOUSE_BUTTON_LEFT]: paint_action = PaintAction.DRAW_SYMMETRY
[PaintMode.PAINT_SYMMETRY, MOUSE_BUTTON_RIGHT]: paint_action = PaintAction.ERASE_SYMMETRY
[PaintMode.SELECT, MOUSE_BUTTON_LEFT]: paint_action = PaintAction.SELECT
else:
match [paint_mode, event.button_index]:
[PaintMode.SELECT, MOUSE_BUTTON_LEFT]: paint_action = PaintAction.SELECT
if (clicked or event is InputEventMouseMotion) and paint_action != PaintAction.NO_ACTION:
if paint_action == PaintAction.SELECT:
if clicked:
selection_start = Vector2i(-1,-1)
queue_redraw()
if selection_start.x < 0:
selection_start = current_position
selection_end = current_position
selection_rect = Rect2i(selection_start, selection_end - selection_start).abs()
var selected_tile_parts = tile_parts_from_rect(selection_rect)
selected_tile_states = []
for t in selected_tile_parts:
var state := {
part = t,
base_rect = Rect2(t.rect.position / zoom_level, t.rect.size / zoom_level),
paint = paint,
sides = BetterTerrain.tile_peering_for_type(t.data, paint),
symmetry = BetterTerrain.get_tile_symmetry_type(t.data)
}
selected_tile_states.push_back(state)
else:
if !highlighted_tile_part.valid:
return
#slightly crude and non-optimal but way simpler than the "correct" solution
var current_position_vec2 = Vector2(current_position)
var prev_position_vec2 = Vector2(prev_position)
var mouse_dist = current_position_vec2.distance_to(prev_position_vec2)
var step_size = (tile_part_size.x * zoom_level)
var steps = ceil(mouse_dist / step_size) + 1
for i in range(steps):
var t = float(i) / steps
var check_position = prev_position_vec2.lerp(current_position_vec2, t)
highlighted_tile_part = tile_part_from_position(check_position)
if !highlighted_tile_part.valid:
continue
if paint_action == PaintAction.DRAW_TYPE or paint_action == PaintAction.ERASE_TYPE:
var type := BetterTerrain.get_tile_terrain_type(highlighted_tile_part.data)
var goal := paint if paint_action == PaintAction.DRAW_TYPE else BetterTerrain.TileCategory.NON_TERRAIN
if type != goal:
undo_manager.create_action("Set tile terrain type " + str(terrain_undo.action_index), UndoRedo.MERGE_ALL, tileset, true)
terrain_undo.add_do_method(undo_manager, BetterTerrain, &"set_tile_terrain_type", [tileset, highlighted_tile_part.data, goal])
terrain_undo.add_do_method(undo_manager, self, &"queue_redraw", [])
if goal == BetterTerrain.TileCategory.NON_TERRAIN:
terrain_undo.create_peering_restore_point_tile(
undo_manager,
tileset,
highlighted_tile_part.source_id,
highlighted_tile_part.coord,
highlighted_tile_part.alternate
)
else:
undo_manager.add_undo_method(BetterTerrain, &"set_tile_terrain_type", tileset, highlighted_tile_part.data, type)
undo_manager.add_undo_method(self, &"queue_redraw")
undo_manager.commit_action()
terrain_undo.action_count += 1
elif paint_action == PaintAction.DRAW_PEERING:
if highlighted_tile_part.has("peering"):
if !(paint in BetterTerrain.tile_peering_types(highlighted_tile_part.data, highlighted_tile_part.peering)):
undo_manager.create_action("Set tile terrain peering type " + str(terrain_undo.action_index), UndoRedo.MERGE_ALL, tileset, true)
terrain_undo.add_do_method(undo_manager, BetterTerrain, &"add_tile_peering_type", [tileset, highlighted_tile_part.data, highlighted_tile_part.peering, paint])
terrain_undo.add_do_method(undo_manager, self, &"queue_redraw", [])
undo_manager.add_undo_method(BetterTerrain, &"remove_tile_peering_type", tileset, highlighted_tile_part.data, highlighted_tile_part.peering, paint)
undo_manager.add_undo_method(self, &"queue_redraw")
undo_manager.commit_action()
terrain_undo.action_count += 1
elif paint_action == PaintAction.ERASE_PEERING:
if highlighted_tile_part.has("peering"):
if paint in BetterTerrain.tile_peering_types(highlighted_tile_part.data, highlighted_tile_part.peering):
undo_manager.create_action("Remove tile terrain peering type " + str(terrain_undo.action_index), UndoRedo.MERGE_ALL, tileset, true)
terrain_undo.add_do_method(undo_manager, BetterTerrain, &"remove_tile_peering_type", [tileset, highlighted_tile_part.data, highlighted_tile_part.peering, paint])
terrain_undo.add_do_method(undo_manager, self, &"queue_redraw", [])
undo_manager.add_undo_method(BetterTerrain, &"add_tile_peering_type", tileset, highlighted_tile_part.data, highlighted_tile_part.peering, paint)
undo_manager.add_undo_method(self, &"queue_redraw")
undo_manager.commit_action()
terrain_undo.action_count += 1
elif paint_action == PaintAction.DRAW_SYMMETRY:
if paint == BetterTerrain.get_tile_terrain_type(highlighted_tile_part.data):
undo_manager.create_action("Set tile symmetry type " + str(terrain_undo.action_index), UndoRedo.MERGE_ALL, tileset, true)
var old_symmetry = BetterTerrain.get_tile_symmetry_type(highlighted_tile_part.data)
terrain_undo.add_do_method(undo_manager, BetterTerrain, &"set_tile_symmetry_type", [tileset, highlighted_tile_part.data, paint_symmetry])
terrain_undo.add_do_method(undo_manager, self, &"queue_redraw", [])
undo_manager.add_undo_method(BetterTerrain, &"set_tile_symmetry_type", tileset, highlighted_tile_part.data, old_symmetry)
undo_manager.add_undo_method(self, &"queue_redraw")
undo_manager.commit_action()
terrain_undo.action_count += 1
elif paint_action == PaintAction.ERASE_SYMMETRY:
if paint == BetterTerrain.get_tile_terrain_type(highlighted_tile_part.data):
undo_manager.create_action("Remove tile symmetry type " + str(terrain_undo.action_index), UndoRedo.MERGE_ALL, tileset, true)
var old_symmetry = BetterTerrain.get_tile_symmetry_type(highlighted_tile_part.data)
terrain_undo.add_do_method(undo_manager, BetterTerrain, &"set_tile_symmetry_type", [tileset, highlighted_tile_part.data, BetterTerrain.SymmetryType.NONE])
terrain_undo.add_do_method(undo_manager, self, &"queue_redraw", [])
undo_manager.add_undo_method(BetterTerrain, &"set_tile_symmetry_type", tileset, highlighted_tile_part.data, old_symmetry)
undo_manager.add_undo_method(self, &"queue_redraw")
undo_manager.commit_action()
terrain_undo.action_count += 1
func _on_zoom_value_changed(value) -> void:
zoom_level = value
custom_minimum_size.x = zoom_level * tiles_size.x
if alternate_size.x > 0:
custom_minimum_size.x += ALTERNATE_TILE_MARGIN + zoom_level * alternate_size.x
custom_minimum_size.y = zoom_level * max(tiles_size.y, alternate_size.y)
queue_redraw()
func clear_highlighted_tile() -> void:
highlighted_tile_part = { valid = false }
queue_redraw()