Files
Super-Mario-Bros.-Remastere…/Scripts/Parts/FontUpdater.gd

24 lines
662 B
GDScript

class_name FontUpdater
extends Node
var main_font: FontFile = null
var score_font: FontFile = null
var ga_font: Resource = null
var jp_font: Resource = null
var FONT_MAIN = preload("uid://bl7sbw4nx3l1t")
var SCORE_FONT = preload("uid://cflgloiossd8a")
static var current_font: Font = null
func _ready() -> void:
update_fonts()
Global.level_theme_changed.connect(update_fonts)
func update_fonts() -> void:
if FONT_MAIN.base_font.get_meta("base_path", "") != main_font.get_meta("base_path", "null"):
print([FONT_MAIN.base_font.get_meta("base_path"), main_font.get_meta("base_path")])
FONT_MAIN.base_font = main_font
SCORE_FONT.base_font = score_font