Files
Super-Mario-Bros.-Remastere…/Scripts/Classes/Entities/Objects/Explosion.gd
John Cooper McDonald 8474bc3c19 Properly implement the Hammer item (#599)
* Properly implement the Hammer item

* Update Boo.gd

* Update LongFirebar.tscn
2025-10-15 18:14:19 +01:00

19 lines
481 B
GDScript
Executable File

class_name Explosion
extends Node2D
const destructable_tiles := {Vector2i(4, 0): Rect2(32, 160, 16, 16), Vector2i(4, 2): Rect2(48, 160, 16, 16)}
const BLOCK_DESTRUCTION_PARTICLES = preload("uid://cyw7kk1em8h16")
func on_body_entered(body: Node2D) -> void:
if body is Block:
if body.destructable: body.destroy()
if body is Player:
body.damage()
func on_area_entered(area: Area2D) -> void:
if area.owner is Player and area.name != "HammerHitbox":
area.owner.damage()