Files
Super-Mario-Bros.-Remastere…/Scripts/Classes/Entities/Items/YoshiEgg.gd
2025-09-13 16:30:32 +01:00

31 lines
1.0 KiB
GDScript

extends CharacterBody2D
var gave_points := false
func _ready() -> void:
AudioManager.play_sfx("item_appear", global_position)
velocity.y = -150
$Egg.play(["Green", "Yellow", "Red", "Blue"][Global.level_num - 1])
$Yoshi.play(["Green", "Yellow", "Red", "Blue"][Global.level_num - 1])
await get_tree().create_timer(1.5, false).timeout
ChallengeModeHandler.set_value(ChallengeModeHandler.CoinValues.YOSHI_EGG, true)
func _physics_process(delta: float) -> void:
velocity.y += (Global.entity_gravity / delta) * delta
velocity.y = clamp(velocity.y, -INF, Global.entity_max_fall_speed)
move_and_slide()
func show_smoke() -> void:
gave_points = true
var smoke = preload("res://Scenes/Prefabs/Particles/SmokeParticle.tscn").instantiate()
smoke.scale = Vector2(2, 2)
smoke.global_position =global_position
add_sibling(smoke)
$ScoreNoteSpawner.spawn_note(5000)
queue_free()
func _exit_tree() -> void:
if gave_points == false:
ChallengeModeHandler.set_value(ChallengeModeHandler.CoinValues.YOSHI_EGG, true)
Global.score += 5000