Files
Super-Mario-Bros.-Remastere…/Scripts/Parts/DiscoLevel.gd
2025-09-13 16:30:32 +01:00

136 lines
4.2 KiB
GDScript

class_name DiscoLevel
extends Node
@export var combo_meter_rate := 1.0
@export var max_combo := 30.0
@export var disco_lighting: Parallax2D = null
static var combo_amount := 0:
set(value):
if value > combo_amount:
combo_meter = 100
combo_amount = value
static var score_mult := 0
static var combo_meter := 0.0
static var in_disco_level := false
static var combo_breaks := 0
static var giving_score := false
static var max_combo_amount := 0.0
static var first_load := true
static var can_meter_tick := true
const RANK_AMOUNTS := {0: "F", 0.25: "D", 0.45: "C", 0.6: "B", 0.8: "A", 1: "S"}
const RANKS := "FDCBASP"
static var current_rank := ""
static var active := false
const S_RANK_SCORES := [
[45000, 40000, 25000, 12000],
[52500, 25000, 25000, 12000],
[45000, 45000, 25000, 12000],
[45000, 45000, 25000, 12000],
[45000, 40000, 30000, 12000],
[30000, 45000, 20000, 12000],
[45000, 25000, 30000, 12000],
[45000, 45000, 45000, 12000]
]
static var level_ranks := "ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ"
const RANK_IDs := ["F", "D", "C", "B", "A", "S", "P"]
func _ready() -> void:
active = true
Global.current_campaign = "SMBANN"
if get_parent().get_node_or_null("EndFlagpole") != null:
get_parent().get_node("EndFlagpole").player_reached.connect(level_finished)
if get_parent().get_node_or_null("CastleBridge") != null:
get_parent().get_node("CastleBridge").victory_begin.connect(level_finished)
can_meter_tick = true
if DiscoLevel.first_load == true:
max_combo_amount = max_combo
reset_values()
DiscoLevel.first_load = false
in_disco_level = true
static func reset_values() -> void:
combo_amount = 0
combo_meter = 0
first_load = false
if Global.current_campaign == "SMBANN":
Global.score = 0
combo_breaks = 0
current_rank = "F"
Player.times_hit = 0
Global.player_power_states = "0000"
func _physics_process(delta: float) -> void:
if not active:
return
if can_meter_tick:
combo_meter = clamp(combo_meter - 24 * combo_meter_rate * delta, 0, 100)
if combo_meter <= 0 and combo_amount > 0 and not giving_score:
if combo_amount > 2 or current_rank == "P" or current_rank == "S":
AudioManager.play_global_sfx("combo_lost")
give_points(combo_amount)
combo_amount = 0
combo_breaks += 1
var old_rank = current_rank
current_rank = "F"
for i in RANK_AMOUNTS.keys():
if (Global.score + (combo_amount * 500) + (Global.time * 50)) >= (S_RANK_SCORES[Global.world_num - 1][Global.level_num - 1] * i):
current_rank = RANK_AMOUNTS[i]
if current_rank == "S" and combo_breaks <= 0 and combo_amount >= 1:
current_rank = "P"
if RANKS.find(current_rank) > RANKS.find(old_rank):
if current_rank == "S" or current_rank == "P":
AudioManager.play_global_sfx("rank_up_2")
elif combo_amount > 0:
AudioManager.play_global_sfx("rank_up_1")
elif RANKS.find(current_rank) < RANKS.find(old_rank):
AudioManager.play_global_sfx("rank_down")
func give_points(amount := 0) -> void:
await get_tree().create_timer(0.5, false).timeout
for i in amount * 4:
Global.score += 125
AudioManager.play_global_sfx("score")
await get_tree().physics_frame
AudioManager.play_global_sfx("score_end")
AudioManager.kill_sfx("score")
func _exit_tree() -> void:
Global.tallying_score = false
AudioManager.kill_sfx("score")
func level_finished() -> void:
if Global.world_num != 8 && Global.level_num != 4:
SaveManager.visited_levels[SaveManager.get_level_idx(Global.world_num, Global.level_num) + 1] = "1"
Global.score += (combo_amount * 500)
combo_meter = 100
_physics_process(0)
can_meter_tick = false
await Global.score_tally_finished
active = false
write_final_rank()
func write_final_rank() -> void:
if ChallengeModeHandler.top_challenge_scores[Global.world_num - 1][Global.level_num - 1] < Global.score:
ChallengeModeHandler.top_challenge_scores[Global.world_num - 1][Global.level_num - 1] = Global.score
if RANK_IDs.find(level_ranks[SaveManager.get_level_idx(Global.world_num, Global.level_num)]) < RANK_IDs.find(current_rank):
level_ranks[SaveManager.get_level_idx(Global.world_num, Global.level_num)] = current_rank
check_for_p_rank_achievement()
SaveManager.write_save("SMBANN")
func check_for_p_rank_achievement() -> void:
if level_ranks == "PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP":
Global.unlock_achievement(Global.AchievementID.ANN_PRANK)