Files
Super-Mario-Bros.-Remastere…/Scripts/UI/WindowChanger.gd
Ramona 75b293040e Recenter resized window on launch (#622)
* Flip death gravity when upside down

* Improvements to code per Joe's request

* Recenter resized window on launch
2025-10-18 00:24:11 +01:00

82 lines
3.0 KiB
GDScript

extends Node
func window_mode_changed(new_value := 0) -> void:
match new_value:
0:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
DisplayServer.window_set_flag(DisplayServer.WINDOW_FLAG_BORDERLESS, false)
1:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
DisplayServer.window_set_flag(DisplayServer.WINDOW_FLAG_BORDERLESS, true)
2:
DisplayServer.window_set_flag(DisplayServer.WINDOW_FLAG_BORDERLESS, true)
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
Settings.file.video.mode = new_value
func null_function(_fuck_you := 0) -> void:
pass
func window_size_changed(new_value := 0) -> void:
get_tree().root.content_scale_aspect = Window.CONTENT_SCALE_ASPECT_EXPAND if new_value == 1 else Window.CONTENT_SCALE_ASPECT_KEEP
Settings.file.video.size = new_value
func vsync_changed(new_value := 0) -> void:
DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_ENABLED if new_value == 1 else DisplayServer.VSYNC_DISABLED)
Settings.file.video.vsync = new_value
func drop_shadows_changed(new_value := 0) -> void:
Settings.file.video.drop_shadows = new_value
func scaling_changed(new_value := 0) -> void:
get_tree().root.content_scale_stretch = Window.CONTENT_SCALE_STRETCH_INTEGER if new_value == 0 else Window.CONTENT_SCALE_STRETCH_FRACTIONAL
Settings.file.video.scaling = new_value
func visuals_changed(new_value := 0) -> void:
get_tree().root.content_scale_mode = Window.CONTENT_SCALE_MODE_VIEWPORT if new_value == 0 else Window.CONTENT_SCALE_MODE_CANVAS_ITEMS
RenderingServer.viewport_set_snap_2d_transforms_to_pixel(get_tree().root.get_viewport_rid(), not new_value)
Settings.file.video.visuals = new_value
func hud_style_changed(new_value := 0) -> void:
Settings.file.video.hud_size = new_value
func language_changed(new_value := 0) -> void:
TranslationServer.set_locale(Global.lang_codes[new_value])
Settings.file.game.lang = Global.lang_codes[new_value]
%Flag.region_rect.position.x = new_value * 16
func frame_limit_changed(new_value := 0) -> void:
print_debug(str(new_value))
var new_framerate := 0
match new_value:
1: new_framerate = 60
2: new_framerate = 120
3: new_framerate = 144
4: new_framerate = 240
Engine.max_fps = new_framerate
Settings.file.video.frame_limit = new_value
func set_window_size(value := []) -> void:
# nabbup: Recenter resized window on launch
var newpos = get_window().position - Vector2i((value[0]-get_window().size.x), (value[1]-get_window().size.y))/2
get_window().size = Vector2(value[0], value[1])
get_window().position = newpos
func set_value(value_name := "", value = null) -> void:
{
"mode": window_mode_changed,
"size": window_size_changed,
"vsync": vsync_changed,
"drop_shadows": drop_shadows_changed,
"scaling": scaling_changed,
"visuals": visuals_changed,
"palette": null_function,
"hud_size": hud_style_changed,
"hud_style": hud_style_changed,
"frame_limit": frame_limit_changed,
"window_size": set_window_size
}[value_name].call(value)