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13 lines
381 B
GDScript
13 lines
381 B
GDScript
class_name LevelEditorVisibleNode
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extends Node2D
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func _ready() -> void:
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process_mode = Node.PROCESS_MODE_ALWAYS
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update()
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if Global.level_editor != null:
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Global.level_editor.editor_start.connect(update)
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Global.level_editor.level_start.connect(update)
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func update() -> void:
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visible = !LevelEditor.playing_level and Global.current_game_mode == Global.GameMode.LEVEL_EDITOR
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