Files
Super-Mario-Bros.-Remastere…/Scripts/Parts/ColourPaletteSampler.gd
2025-09-13 16:30:32 +01:00

26 lines
597 B
GDScript

class_name ColourPaletteSampler
extends Node
@export var texture: Texture2D = null:
set(value):
texture = value
update()
signal updated
@export var coords := Vector2i.ZERO
@export var node_to_affect: Node = null
@export var value_to_set := ""
func _ready() -> void:
update()
Global.level_theme_changed.connect(update)
func update() -> void:
if node_to_affect == null or texture == null:
return
var colour_to_sample: Color = Color.WHITE
var image = texture.get_image()
colour_to_sample = image.get_pixelv(coords)
node_to_affect.set(value_to_set, colour_to_sample)
updated.emit()