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			30 lines
		
	
	
		
			794 B
		
	
	
	
		
			GDScript
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			794 B
		
	
	
	
		
			GDScript
		
	
	
	
	
	
| extends PlayerState
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| 
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| var can_fall := false
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| 
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| func enter(msg := {}) -> void:
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| 	player.z_index = 20
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| 	can_fall = false
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| 	player.velocity = Vector2.ZERO
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| 	player.stop_all_timers()
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| 	await get_tree().create_timer(0.5).timeout
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| 	can_fall =true
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| 	for i in 16:
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| 		player.set_collision_mask_value(i + 1, false)
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| 	player.gravity = player.JUMP_GRAVITY
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| 	if msg["Pit"] == false: 
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| 		player.velocity.y = -300
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| 
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| func physics_update(delta: float) -> void:
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| 	if can_fall:
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| 		player.play_animation("Die")
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| 	else:
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| 		player.play_animation("DieFreeze")
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| 	player.sprite.speed_scale = 1
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| 	if can_fall:
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| 		player.velocity.y += (player.JUMP_GRAVITY / delta) * delta
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| 		player.velocity.y = clamp(player.velocity.y, -INF, player.MAX_FALL_SPEED)
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| 		player.move_and_slide()
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| 		if Input.is_action_just_pressed("jump_0"):
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| 			player.death_load()
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