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* Just the Coin Sparkle stuff FYI, if a property in the json is formatted like `exa.exb` then it reads `exa` as another object and `exb` as a property in `exa` assuming the root `property_node` contains this object. Also primarily for Resource Packs to change how the particles work and should explain how I got there with my personal SMAS skin. * Added Coin Sparkle Texture to Scene Of course I broke it in some form.
11 lines
206 B
JSON
11 lines
206 B
JSON
{
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"properties": {
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"amount": 3,
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"process_material.emission_shape": 1,
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"material.particles_anim_h_frames": 8
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},
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"variations": {
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"default": {"source": "CoinSparkle.png", "rect": [0, 0, 64, 8]}
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}
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}
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