Files
Super-Mario-Bros.-Remastere…/addons/mod_loader/internal/cli.gd
2025-09-13 16:30:32 +01:00

86 lines
2.8 KiB
GDScript

class_name _ModLoaderCLI
extends RefCounted
# This Class provides util functions for working with cli arguments.
# Currently all of the included functions are internal and should only be used by the mod loader itself.
const LOG_NAME := "ModLoader:CLI"
# Check if the provided command line argument was present when launching the game
static func is_running_with_command_line_arg(argument: String) -> bool:
for arg in OS.get_cmdline_args():
if argument == arg.split("=")[0]:
return true
return false
# Get the command line argument value if present when launching the game
static func get_cmd_line_arg_value(argument: String) -> String:
var args := _get_fixed_cmdline_args()
for arg_index in args.size():
var arg := args[arg_index] as String
var key := arg.split("=")[0]
if key == argument:
# format: `--arg=value` or `--arg="value"`
if "=" in arg:
var value := arg.trim_prefix(argument + "=")
value = value.trim_prefix('"').trim_suffix('"')
value = value.trim_prefix("'").trim_suffix("'")
return value
# format: `--arg value` or `--arg "value"`
elif arg_index +1 < args.size() and not args[arg_index +1].begins_with("--"):
return args[arg_index + 1]
return ""
static func _get_fixed_cmdline_args() -> PackedStringArray:
return fix_godot_cmdline_args_string_space_splitting(OS.get_cmdline_args())
# Reverses a bug in Godot, which splits input strings at spaces even if they are quoted
# e.g. `--arg="some value" --arg-two 'more value'` becomes `[ --arg="some, value", --arg-two, 'more, value' ]`
static func fix_godot_cmdline_args_string_space_splitting(args: PackedStringArray) -> PackedStringArray:
if not OS.has_feature("editor"): # only happens in editor builds
return args
if OS.has_feature("windows"): # windows is unaffected
return args
var fixed_args := PackedStringArray([])
var fixed_arg := ""
# if we encounter an argument that contains `=` followed by a quote,
# or an argument that starts with a quote, take all following args and
# concatenate them into one, until we find the closing quote
for arg in args:
var arg_string := arg as String
if '="' in arg_string or '="' in fixed_arg or \
arg_string.begins_with('"') or fixed_arg.begins_with('"'):
if not fixed_arg == "":
fixed_arg += " "
fixed_arg += arg_string
if arg_string.ends_with('"'):
fixed_args.append(fixed_arg.trim_prefix(" "))
fixed_arg = ""
continue
# same thing for single quotes
elif "='" in arg_string or "='" in fixed_arg \
or arg_string.begins_with("'") or fixed_arg.begins_with("'"):
if not fixed_arg == "":
fixed_arg += " "
fixed_arg += arg_string
if arg_string.ends_with("'"):
fixed_args.append(fixed_arg.trim_prefix(" "))
fixed_arg = ""
continue
else:
fixed_args.append(arg_string)
return fixed_args