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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
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Adds a new Difficulty Setting which changes how long each "second" lasts in a level. Off by default, but when on it uses full seconds instead of 0.4 seconds like in SMM2. NOTE: The translations will need to be checked properly.
47 lines
1.5 KiB
GDScript
47 lines
1.5 KiB
GDScript
extends Node
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func damage_style_changed(new_value := 0) -> void:
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Settings.file.difficulty.damage_style = new_value
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func checkpoint_changed(new_value := 0) -> void:
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Settings.file.difficulty.checkpoint_style = new_value
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func inf_lives_changed(new_value := 0) -> void:
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Settings.file.difficulty.inf_lives = new_value
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func flag_lives_changed(new_value := 0) -> void:
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Settings.file.difficulty.flagpole_lives = new_value
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func time_limit_changed(new_value := 0) -> void:
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Settings.file.difficulty.time_limit = new_value
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func timer_style_changed(new_value := 0) -> void:
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Settings.file.difficulty.timer_style = new_value
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func game_over_changed(new_value := 0) -> void:
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Settings.file.difficulty.game_over_behaviour = new_value
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func backscroll_changed(new_value := 0) -> void:
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Settings.file.difficulty.back_scroll = new_value
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func level_design_changed(new_value := 0) -> void:
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Settings.file.difficulty.level_design = new_value
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func extra_checkpoints_changed(new_value := 0) -> void:
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Settings.file.difficulty.extra_checkpoints = new_value
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func lakitu_style_changed(new_value := 0) -> void:
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Settings.file.difficulty.lakitu_style = new_value
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func set_value(value_name := "", value := 0) -> void:
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{
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"damage_style": damage_style_changed,
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"checkpoint_style": checkpoint_changed,
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"inf_lives": inf_lives_changed,
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"flagpole_lives": flag_lives_changed,
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"game_over": game_over_changed,
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"level_design": level_design_changed,
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"extra_checkpoints": extra_checkpoints_changed,
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"back_scroll": backscroll_changed
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}[value_name].call(value)
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