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19 lines
420 B
Plaintext
19 lines
420 B
Plaintext
shader_type canvas_item;
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void fragment() {
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vec4 tex_color = texture(TEXTURE, UV);
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vec4 color = tex_color;
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// Get pixel coordinate in texture space
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vec2 tex_size = vec2(textureSize(TEXTURE, 0)); // Godot 4
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ivec2 coord = ivec2(floor(UV * tex_size));
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// Simple checker pattern based on texture pixel positions
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bool checker = (coord.x + coord.y) % 2 == 0;
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if (checker)
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{
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discard;
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}
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}
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