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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 15:38:14 +00:00
26 lines
923 B
GDScript
26 lines
923 B
GDScript
extends Node2D
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var shadow_colour := Color.BLACK
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@export var offset := Vector2(0, 0)
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var shadow_texture: Texture2D = null
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func _process(_delta: float) -> void:
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hide()
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if Settings.file.video.drop_shadows == 0:
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return
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show()
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if is_instance_valid(get_tree().current_scene):
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if is_instance_valid(get_tree().current_scene.get_viewport().get_camera_2d()):
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$SubViewportContainer/SubViewport.world_2d = get_tree().current_scene.get_viewport().get_camera_2d().get_world_2d()
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else:
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return
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else:
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return#
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$SubViewportContainer.material.set_shader_parameter("shadow_colour", shadow_colour)
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$SubViewportContainer/SubViewport.size = get_viewport().get_visible_rect().size + Vector2(9, 2)
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global_position = get_viewport().get_camera_2d().get_screen_center_position() + offset
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$SubViewportContainer/SubViewport/Camera2D.global_position = get_viewport().get_camera_2d().get_screen_center_position()
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queue_redraw()
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