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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
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35 lines
1.1 KiB
GDScript
35 lines
1.1 KiB
GDScript
extends PlayerState
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var climb_direction := 0
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var vine: Vine = null
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const CLIMB_SPEED := 50
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var cutscene := false
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var auto_climb := false
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func enter(msg := {}) -> void:
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vine = msg.get("Vine")
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cutscene = msg.has("Cutscene")
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func physics_update(_delta: float) -> void:
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player.velocity.x = 0
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if player.input_direction != 0 and climb_direction == 0 and not cutscene:
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player.direction = -player.input_direction
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player.sprite.scale.x = player.direction
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player.global_position.x = vine.global_position.x - (6 * player.direction)
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if not cutscene and not auto_climb:
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climb_direction = sign(Input.get_axis("move_up" + "_" + str(player.player_id),"move_down" + "_" + str(player.player_id)))
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if vine.can_tele and player.global_position.y - 64 < vine.top_point and climb_direction == -1:
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climb_direction = -1
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auto_climb = true
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player.velocity.y = CLIMB_SPEED * climb_direction
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player.sprite.play("Climb")
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player.sprite.speed_scale = abs(climb_direction * 1.5)
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player.move_and_slide()
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if Global.player_action_just_pressed("jump", player.player_id) and not cutscene:
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state_machine.transition_to("Normal")
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player.jump()
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